'One of a Kind' RTS R.U.S.E. Announced
by Chris Faylor, Mar 24, 2009 10:17am PDTAct of War: Direct Action developer Eugen and publisher Ubisoft today revealed their upcoming project, a "one of a kind" real-time strategy game called R.U.S.E.
Coming to PC, PlayStation 3 and Xbox 360 by the end of Ubisoft's next fiscal year--March 31, 2010--the game focuses on deception, misdirection and bluffing one's enemies. It's powered by the IRISZOOM Engine, said to let players zoom in from a satellite view all the way down to the ground of the battlefield.
"Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS," said Ubisoft senior marketing VP Tony Key. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before."
The publisher also stressed that R.U.S.E. is optimized for the Intel Core i7 processor, and that it's working with Intel to take "full advantage of Intel technology."
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Comments
Finally, a Dawn of War killer! the game was okay but the zooming was atrocious! zooming is the way of the future!
zooooooooooom lol
Not including Supreme Commander.
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Given the excellent design and execution of Act of War: Direct Action (minus that Atari didn't include the x64 version of the DRM so it doesn't run on x64 systems... and I've tried the work-arounds...) that managed to be perhaps the only "clone" in memory to beat the crap out of its "parent" (C&C Generals) through superior game design. Of course, with the flagging Atari publishing it and it being perceived as a clone, it got little marketing and little recognition. Perhaps with Ubisoft and a potentially meatier marketing budget behind this, if it's good, Eugen may finally get the recognition it deserved back in '04.
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Then it all got weird around the 3000 mhz range. Then they starting going dual processor and quad core and putting in letters and crap. So now I have no idea how an i7 compares to anything before it. I think they did this on purpose for some reason. But I think it was a bad idea.
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http://www.worthplaying.com/article.php?sid=61054