DRM 'A Waste of Time,' Says World of Goo Dev
by Chris Faylor, Mar 23, 2009 3:00pm PDTUtilizing digital rights management as a means to prevent piracy is "a waste of time," according to 2D Boy co-founder and World of Goo co-creator Ron Caramel.
"Don't bother with DRM," he said during a GDC 09 talk attended by GameSpot. "You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."
The topic of digital rights management has become increasingly controversial, as publishers feel they must make some effort to prevent piracy while protesters complain that DRM punishes legitimate buyers with install limits and online activations.
"We don't see the point in having DRM," he added. "Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly."
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Comments
I do think the way it is implemented is often pretty bad and I wish that more companies would bother to patch it out once it has served its purpose.
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When you are talking about a pre-retail release though, that is generally an issue of internal security rather than DRM. Depending on what point the leak occurred the crackers may not have even had to deal with the fully implemented DRM.
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