DRM 'A Waste of Time,' Says World of Goo Dev
by Chris Faylor, Mar 23, 2009 3:00pm PDTUtilizing digital rights management as a means to prevent piracy is "a waste of time," according to 2D Boy co-founder and World of Goo co-creator Ron Caramel.
"Don't bother with DRM," he said during a GDC 09 talk attended by GameSpot. "You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."
The topic of digital rights management has become increasingly controversial, as publishers feel they must make some effort to prevent piracy while protesters complain that DRM punishes legitimate buyers with install limits and online activations.
"We don't see the point in having DRM," he added. "Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly."
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Comments
But I completely agree. DRM is a waste of money for the publishers and a hassle for the honest consumers while being just an insignificant speed bump for the warez community. DRM needs to die because it just doesn't do what it is intended to do.
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I think their logic goes like this: if a game can be easily pirated then it won't sell as many retail copies in the first place because instead of buying it people will just pirate it. Since shelf space is so scarce then it's not worth their effort to stock a game which won't sell due to being pirated. So refuse to carry any games without copy protection.
But as I pointed out above, BB carries GalCiv2 so either they don't enforce this policy much or they don't have it anymore or they (mistakenly) believe that any game on a CD will require the disc in the drive or something.
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