Dawn of War 2 Patch Addresses Population Cap Bug
by Chris Faylor, Mar 10, 2009 12:49pm PDTRelic today issued another patch for Warhammer 40,000: Dawn of War 2, this one meant to address a bug that saw players lose units due to population cap problems.
The update is the first in a two-part fix for the issue, with the studio noting that there are a few rare cases where the bug may still pop up, but they require "intended exploitation."
Owners of the PC action-RTS will automatically receive the patch after rebooting Steam. For more on what the update fixes, check out the full patch notes below:
- Addressed a Population Cap issue where during reinforcement, the final unit reinforced charged twice the population cap to the player. *NOTE* - This is part of 1 of a 2 part fix. There are still a few edge cases where the bug could occur. They are however, rare and require intended exploitation in order to recreate. Our next patch will completely resolve this issue but requires further testing and certification.
- Fixed an issue where users with the top end video cards were unable to select Ultra settings
- Fixed a Fatal Scar error in Mission D (Angel Forge)
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Comments
So this "fix" what we got right now, is a half-arsed - making fun of your customer way of doing things. While they seemingly "fixed" the popcap bug, they had to adjust the requisition gains it's 340 on HQ from ~240 pre-patch and change the upkeep rule set for the game, which by some big question mark doesn't hit space marines as much as the other factions.
Actively this give SM players a big req boost, and in the end game they get roughly 100req/min more as any other race, which is super cool for competitive online play I'd say.
Way to go THQ & Relic, you have chosen the best possible partner with Microsoft, which declines your proper patches, so the customer gets shit packed up in a gift in the end.
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