Empire: Total War Patch Fixes Memory Leaks, Doesn't Fix Game-ending Bugs
by Nick Breckon, Mar 10, 2009 12:36pm PDTThe first patch for Empire: Total War has fixed a variety of issues with the game, including memory leaks and random crashes.
But the game still remains largely affected by some of its worst bugs, including one that can surprisingly render save games useless.
Users are still reporting that the save-killing bug--which sees the game consistently crash during an AI turn, ruining campaigns that can last for dozens of hours--still exists following today's patch. Shacknews has independently verified that the bug remains in the game post-patch.
Empire developer Creative Assembly plans to release regular updates, slating the next patch for early next week. Check out today's patch notes below:
We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including:
- Fixed Alt-Tab issue which prevents players from switching away from a full screen window
- Fixed text rendering for certain resolutions
- Fixed localized font overrun issues.
- Fixed a variety of crash and memory leak issues
- Fixed a variety of multiplayer client lock
- Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.
There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.
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Comments
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I personally suffer from the 'grand campaign' bug, where after starting a grand campaign, whenver you try to start a new grand campaign you crash to desktop. The only way to fix this is to go into a hidden system folder for windows and delete a script file created by the game every single time you want to start a new grand campaign. (I've deleted the damned thing 6 times now). Each time you delete it, all of your graphics settings are reset to default, thus requiring to change those back to your preferred settings as well.
Bottom line, CA released this game too early. They were using steam. They should have delayed it two weeks, fixed the game crashing and game ending bugs and released the patch day and date with the release. It is unacceptable to buy a product and then have to wait one to three weeks for it to function properly.
This is why people play console games.
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I, like many others, was getting frustrated by the fleet CTD bugs that would randomly prevent you from utilizing specific fleets. I was hoping that this patch would fix that issue, but instead of doing that it simply created MORE CRASHES.
Now I'm getting not just the fleet CTD bug, but the random crashes during Land/Naval battles bug, and the CTD on AI turn bug. In other words, I CANNOT PLAY THE GAME AT ALL because I just constantly crash no matter what I try to do. The patch managed to take a playable, enjoyable game that had an annoying CTD bug, and make it into an unplayable mess that crashes if I do so much as look at it funny.
But hey, they made damn sure that people that didn't blow $20 more on the Special Forces edition can't mod the special units into the normal version of the game! Priorities!
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