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Team Fortress 2 Patched, Spy Side-stabs Return

by Nick Breckon, Mar 05, 2009 4:22pm PST
Related Topics – Team Fortress 2, , PC

Valve today released a decent-sized patch to Team Fortress 2, making a few tweaks and changes to the game's classes and systems.

Gameplay alterations include adding a duck timer, re-enabling spy side-stabs, and a primary weapon default for disguises. Other various bug fixes round out the list.

Take a gander at the full patch notes below:

Gameplay changes

  • Added a duck timer that prevents duck spamming while running around on-ground

  • In-air, players are only allowed to duck once before they touch ground again

  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

  • Increased backstab check so that Spies can side-stab again

  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing

  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%

  • Restored sawmill_logs.mdl file, fixing some user maps that used it

  • Fixed some localization issues with Scout achievement strings

  • Removed the "Final" phrasing in the map loading screen

Engine fixes

  • Fixed a server crash on startup under Linux

  • Fixed a buffer overflow issue related to network string tables

  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

  • Fixed an exploit where engineers could build a teleporter exit in an invalid area

  • Fixed a few bad overlay assignments and other minor issues





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