World in Conflict Console Port Canned
by Nick Breckon, Mar 04, 2009 1:28am PSTThe console port of Massive Entertainment's RTS World in Conflict, originally announced for a fall 2008 release, has now been cancelled according to word from Massive owner Ubisoft.
"A console version of World in Conflict is not planned for release at this time," said an Ubisoft rep to IGN today.
50 Cent: Blood in the Sand developer Swordfish Studios was contributing work to the World in Conflict console port. Following Activision's merger with Blizzard Entertainment, the two branches of Swordfish were sold to Monumental Games and Codemasters.
Longtime RTS developer Massive Entertainment was sold to Ubisoft last November, saving the World in Conflict: Soviet Assault project, a PC expansion now planned for release later this month.
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Comments
As one of the few people outside of Massive to have played this game running silky smooth on Xbox 360, I can tell you that it was f***ing awesome. It played GREAT.
Controls were natural and the fact that you could look out across the battlefield with the 3D camera made it work perfectly for consoles. I just started playing Halo Wars last night and was constantly frustrated by top-down RTS viewpoint, but I kept thinking - "I can't wait for WIC to hit Xbox so ." The movement innovations incorporating the ability to view the horizon to see far-off battles and just jump there was spectacular.
I AM depressed. This would have been the first really good RTS on console.
I suppose we have to wait for it to re-branded as Tom Clancy's Conflict in the World?
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