• Join Us |
  • |
  • Sign in with:

Evening Reading

by Nick Breckon, Feb 06, 2009 6:00pm PST

I have to say, Battlefield 1943 sounds like a rather lackluster effort. I can't say that I ever personally enjoyed playing as a medic or engineer in that series, but I think a more creative approach toward encouraging teamwork would have been preferable over the lobotomizing of class-based gameplay. Also, what's up with the 24-player limit? Hopefully that can be bumped up in the PC version.

Continuing to re-watch The Wire this weekend, thanks to that insane Amazon deal on the full series. As the quote on the box informed me, it really is the best show ever.

News news news:











  • Whoa whoa whoa.. I'm assuming I'm late to this, but is this seriously true? Can anyone in Australia confirm this is actually happening?


    Australia, February 3, 2009 - In a shocking move this morning, the Sydney Morning Herald has reported that Australian retailers will no longer be allowed to sell any online game that has not been classified by the Australian Classification Board.

    This move directly affects games such as World of Warcraft, Warrhammer Online, Age of Conan and Pirates of the Burning Seas – titles that don't contain a single-player experience, and therefore did not apply for classification. The previous understanding was that online games were a social experience that fell outside of traditional classifications – a loophole that the Classifications Board want stitched up.

    According to the report, a spokesperson for NSW Attorney-General John Hatzistergos said the NSW Classification Enforcement Act prohibited publishers and retailers from selling unclassified computer games. The spokesperson also encouraged individuals to report any retailer or individual found operating outside of the Classification Act of 1995.

    "The NSW legislation covers computer games bought online as well as those bought in stores, and treats single, multi-player and online games the same way," he said.

    Australian police will be responsible for enforcing the penalties, which range from $1100 to $11,000 for individuals and/or 12 months' imprisonment, and approximately double those figures for corporations.

    http://uk.games.ign.com/articles/950/950795p1.html