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New Battlefield 1943 Details: Three Classes, Regenerating Health and Unlimited Ammo

by Chris Faylor, Feb 06, 2009 10:03am PST

Earlier this week, developer DICE revealed that it was readying Battlefield 1943, a download-only Battlefield 1942 sequel, for PC, PS3 and Xbox 360 this summer.

Now, Kotaku's had the chance to actually play the game, bringing to light some of the changes that the latest entry has undergone to make it more pick up and play friendly.

Priced somewhere between $15 and $20, the game will pack three classes: Infantry, Riflemen, and Scout. DICE wanted to make sure that players could fight in any situation regardless of the chosen class, so each has weapons that can take down a tank.

The 24-player game will also grant players unlimited ammunition, as well as automatically regenerating health. While these steps are being taken to ensure that the game has wide appeal, they also remove the team-centric strategy of past titles.

Destructible environments, now possible through the use of the Frostbite engine, should be similar in "destruction depth" to those of Battlefield: Bad Company, according to associate producer Gordon Van Dyke. And while the game will only ship with three maps, Dyke suggests that more maps could arrive depending on player feedback.





Comments

101 Threads | 323 Comments














  • I will pay $100 for a real update of BF 1942.

    El Alamein is the greatest online map I have ever played. The battles from that map are completely EPIC. The greatest combination of freedom and action I have yet to experience in online FPS.

    Please don't ruin BF1942 with a chopped down version of it. Just remake the enitre game as it was, quirks and all. Please no "unlocks" or other garbage either. Just great maps, newer gfx, a very simple stat system, no "general". Make it $100 and I'm in.

    Also, do the same for BFVN and I'll pay another $100.


























  • Like many of you, I'm disappointed in these decisions. It sounds like they have made a deep game shallower. I understand that they have in part done this to appeal to a wider audience, but I think that Battlefield: Heroes is better suited to this. I think that they're trying to appeal to the BF1942 audience and some of the casual gamers at the same time, but they run the danger of satisfying neither, rather than both.

    Making teamwork less important is going the wrong direction. A battlefield game should not be like team deathmatch. The key to previous games was that specialization required players to work together to offset each class's or vehicle's weakness. Also, it was already the case in BF1942 that each class had a weapon that could harm tanks, although some classes were clearly much better at it than others. That is, every class had, at the very least, grenades, three of which could almost destroy a light tank (three grenade hits would always make me jump out of a sherman, since it was about to blow). Heavy tanks (e.g., the Tiger) could take more punishment, but that made sense.

    I feel let down. However, as I said in a previous post, I'm going to buy the game and try it. I'll tell everyone what I think about it. I will reserve final judgement for the finished game. If it sucks, I'll say so, but if they've somehow made a fun game despite these simplifications, I'll be glad of it and suggest that others buy it. Maybe it will turn out to be a great Shackbattle game after all.