New Battlefield 1943 Details: Three Classes, Regenerating Health and Unlimited Ammo
by Chris Faylor, Feb 06, 2009 10:03am PSTEarlier this week, developer DICE revealed that it was readying Battlefield 1943, a download-only Battlefield 1942 sequel, for PC, PS3 and Xbox 360 this summer.
Now, Kotaku's had the chance to actually play the game, bringing to light some of the changes that the latest entry has undergone to make it more pick up and play friendly.
Priced somewhere between $15 and $20, the game will pack three classes: Infantry, Riflemen, and Scout. DICE wanted to make sure that players could fight in any situation regardless of the chosen class, so each has weapons that can take down a tank.
The 24-player game will also grant players unlimited ammunition, as well as automatically regenerating health. While these steps are being taken to ensure that the game has wide appeal, they also remove the team-centric strategy of past titles.
Destructible environments, now possible through the use of the Frostbite engine, should be similar in "destruction depth" to those of Battlefield: Bad Company, according to associate producer Gordon Van Dyke. And while the game will only ship with three maps, Dyke suggests that more maps could arrive depending on player feedback.
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Comments
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They missed "for a price" which is their entire scheme for releasing 1/2 of a game for $20.
Does anyone know about the opportunities for modders with this? If it's as open as BF1942 was, I am certain that someone will build a proper class-based title within weeks of retail release, because fuck these design choices.
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no comment
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The game was a clusterfuck, but it was fun as hell. I think this will still be fun as hell. Regenerating health and infinite ammo will help with the unbalanced infantry that was a problem in the original, maybe this will cut down on TK'ing for vehicles (if you are even allowed to TK).
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WTF are you serious? What's even the point of having classes if they do this. They're suppose to have weaknesses and strengths.
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How is the convergence of classes dumbing down? Just like Q3 is complexer then playing an scout in TF2 because of the larger weapon arsenal so can the convergence of classes also increase the complexity within 1943.
Less classes = more abilities per class = more "right" tools for every situation = steeper learning curve = harder to master = what everyone wants.
Oh, and a dev team guy who shows up at your door for plenty of assrape irl, whenever you start to play.
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El Alamein is the greatest online map I have ever played. The battles from that map are completely EPIC. The greatest combination of freedom and action I have yet to experience in online FPS.
Please don't ruin BF1942 with a chopped down version of it. Just remake the enitre game as it was, quirks and all. Please no "unlocks" or other garbage either. Just great maps, newer gfx, a very simple stat system, no "general". Make it $100 and I'm in.
Also, do the same for BFVN and I'll pay another $100.
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I wouldn't mind 2143 actually since I thought there was a lot that coulda used beefing up in 2142. Like uh. Say. Gee. The shields should have protected from air-ramming and the power of the battle walkers would have been much improved.
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http://www.shacknews.com/laryn.x?id=19129792#itemanchor_19129792
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EA is already producing an accessible version of Battlefield; it's called Heroes. While I'm excited for that, I and I think a lot of the BF community would enjoy a reskinned version of 1942 in its full depth.
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I find playing games frustrating in fact. I just want to pay 60 dollars and get a nice colourful World War II themed win screen that says: "You win!"
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Problem solved.
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If it works, then it will be a referendum on previous BF efforts, and I guess it means choice and team play were the wrong things to do. But I suspect this will fail miserably, and DICE will be looking to just sweep this horrible footnote of a mistake away.
Because what will be going through the mind of your typical gamer: why should I buy Battlefield 1943 when I already have Heroes for free?
Not smart, at all EA.
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dlc
The low overhead of producing an XBLA title, shipping with only 3 maps and IP recognition will guarantee a profitable release.
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Making teamwork less important is going the wrong direction. A battlefield game should not be like team deathmatch. The key to previous games was that specialization required players to work together to offset each class's or vehicle's weakness. Also, it was already the case in BF1942 that each class had a weapon that could harm tanks, although some classes were clearly much better at it than others. That is, every class had, at the very least, grenades, three of which could almost destroy a light tank (three grenade hits would always make me jump out of a sherman, since it was about to blow). Heavy tanks (e.g., the Tiger) could take more punishment, but that made sense.
I feel let down. However, as I said in a previous post, I'm going to buy the game and try it. I'll tell everyone what I think about it. I will reserve final judgement for the finished game. If it sucks, I'll say so, but if they've somehow made a fun game despite these simplifications, I'll be glad of it and suggest that others buy it. Maybe it will turn out to be a great Shackbattle game after all.
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