Call of Duty: World at War PC Patch 1.2 Released, Brings New Version of Existing Multiplayer Map
by Chris Faylor, Feb 06, 2009 9:09am PSTNow available on FileShack is the 1.2 patch for Call of Duty: World at War PC.
The update resolves numerous bugs, glitches and exploits in Treyarch's shooter, and adds a re-lit "daytime version" of the Makin map. Full details follow below:
- Free Multiplayer Map! The tide is out and the sun is high - this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods
- Fixed sound device crashes stemming from Emulated Sound Devices
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
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Comments
I play with the arrow keys, jump is shift, ctrl is duck, Numpad0 is Use/Open, and numpad1 is sprint...but the 1 and 0 keys won't work. It lets me bind them, but doesnt function regardless of if numlock is on or off.
Either way...kind of a bummer.
And how exactly is this an exploit? I, among others, have been doing this since Call of Dutyº
The new Makin Daytime remix is kinda neat, and they appear to have removed alot of 'glitching' areas on maps, but they definitely missed a few big ones - like getting ontop of the zombie building on Airfield.
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By now anyone who wanted to power rank already has full prestige.
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