Ensemble Closure Brings Cancelled Projects to Light

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A new Gamasutra feature on the closing of Age of Empires developer Ensemble Studios has revealed new details of the company's many unannounced projects.

Among the projects that never saw the light of day were "a fantasy-adventure RPG called Sorcerer; Nova, a "Diablo in space" game; a pirate-themed take on Diablo; a game called Wrench; a Ratchet & Clank-style platformer called Bam," according to Gamasutra. "Most detailed was a game called Agent, with an art style and universe inspired by Pixar's The Incredibles, and using gameplay elements from Tomb Raider," writes Gama. "As the concept art shows, the game was instantly iconic and unique."

The story also has new details on the original version of Halo Wars. Titled "Phoenix," the game was initially a War of the Worlds, Martians vs. Humans RTS, it was eventually converted to a spin-off of the Bungie franchise.

The Halo MMO had similar origins, having started its life as an original sci-fi IP conceived by designer Ian Fischer in 1998 before eventually being converted to a Halo title. After the company began construction on a new building to facilitate MMO development, Microsoft shut the project down.

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From The Chatty
  • reply
    February 2, 2009 4:14 PM

    Wow. These games are so much more interesting to me than Halo Wars or a new Age of Empires...

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      February 2, 2009 4:23 PM

      Hey I still play aoe3, it's just a shame, because the game is getting on the online community is a tad dead these days.

      Give us a new one damn it all!

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        February 2, 2009 4:59 PM

        AoE3 was a huge letdown when it came out. Nothing new at all. All it was, was AoE2 but with 3D graphics.

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          February 2, 2009 5:05 PM

          I disagree. I thought the gunpowder units were excellent and felt very cool. Home city was nifty enough and I thought the story was actually really entertaining.

          But I didn't play multiplayer at all, so I'm not sure how that panned out. I never really liked the previous AOEs...so my opinion may be shit.

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            February 2, 2009 10:40 PM

            The most fun thing about it is trying to work out a fine deck for multiplay. I usually play team games, so I have someone to get raped with when things go wrong.

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          February 2, 2009 10:39 PM

          Yes, the whole home city thing and custumization it allowed the user really made it intensely boring in multiplay compared to the preset civs in the two previous games...

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      February 2, 2009 5:06 PM

      Can't top Age of Empires: Rise of Rome.

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