Epic Explains Gears of War PC Shutdown Snafu
by Chris Faylor, Feb 02, 2009 10:11am PSTFollowing an expired digital certificate that rendered the PC release of Gears of War unplayable after January 28, developer Epic has explained exactly what happened.
"The online cheat detection features in Gears of War for Windows are based on digital signatures. Well, we made an embarrassing mistake: we signed the executable with a certificate that expired in a way that broke the game," Epic VP Mark Rein told IGN.
"We know how much this situation sucks, and we apologize for the inconvenience," he added, vowing that Epic is working on the issue and hopes to have it fixed "very soon."
In the meantime, those hoping to play are advised to set their computer's system clock back to some time before January 28, which will circumvent the so-called Y2K9 bug.
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Comments
Updates cant happen without GFWL checking for them. GFWL doesn't even run until the game that supports it does. It's a chicken and egg kerfuffle here.
The only way I can see for them to fix this assuming this is the issue, is for them to issue a GFWL patch that cause GFWL to start in some capacity on start up of Windows. This would require the user having a second game that uses GFWL, but not many people have them. Dawn of War 2 beta costs nothing of course and has GFWL, people can use that to update, restart, GFWL patches Gears of War making it work again, then in 12 months remove the need for GFWL to start up with Windows at all and go back to as it was.
The big point here is that now everyone has another GFWL product on their systems, Dawn of War 2, pushing the whole GFWL on to more unwilling systems. Conspiracy theories!
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