Halo Wars Early Demo Giveaway Wrap-up
by Chris Faylor, Jan 29, 2009 3:10pm PSTEarlier this week, Shacknews paired with Microsoft to give away some early access codes to the Halo Wars demo. And while most of us will have to wait until February 5 to get our hands on the demo, 15 randomly selected winners will have it today.
The final title from soon-to-be-closed Age of Empires creator Ensemble Studios, the science fiction-centric Xbox 360 strategy game hits North American retailers March 3.
The demo packs two tutorials, two campaign missions, and a multiplayer map for offline battles against the computer. And if you're among the following, check your Shackmessages, because you've won the chance to play it before most:
- Zman0404
- Plumpman
- haloman4433
- pospesel
- Johnny Law
- shaffe
- ryuuseki
- the rizzo
- jingletard
- Sailor of Fortune
- Zoomba77
- Excacheon
- kingdepork
- manlyman
- YoYo
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Comments
Ok, I only played the tutorials and the two campaign missions, but I'm impressed so far with what I'm seeing. As a PC strategy gamer, I was skeptical whether or not they'd manage the control scheme well enough to make the game accessible. On the whole, they do a good job. My biggest gripe is moving units in and out of cover. It's hard to hit the target to send them into cover, and using the radial to get them out is a bit annoying.
Base management is a bit too minimalistic for me, as is the resource model (Y/sec x Z supply buildings). No walls and limited turrets mean I'll have trouble defending forward bases (which can only be built on pre-determined spots).
The flow of combat is fun and just feels good. Watching Warthogs jump off of ledges also gives me warm fuzzies. I also like the default unit cap. It says "30" which seems low, but you can get a lot of troops on the field with that.
Polish is high on this game too. Though I wish I could zoom in closer to appreciate the detail. The cutscenes are pretty good for a strategy game, and they fit the Halo look perfectly.
This game feels closer to a C&C Game than it does to AoE. The focus is on clashing decent sized armies together and watching the lightshow.
I'll have to give skirmish a try to see what else the game has to offer me....
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The Demo downloaded on the first try, had no issues with redeeming the code.
For those that have to wait,
The game is amazing. This is what we expected out of a Halo title, and they delivered. The massive wars that won us all over from Halo 1 are relived in this. With the demo I was able to play thru two levels and see some of the basics this game has to offer, all the characters and vehicles are perfectly scaled and move exactly like their FPS counterpart. The controls are smooth, not overly complicated and super easy to learn. What I was truely blown away by was the cinematics, not your typical in game stuff, looks like this stuff came straight from the best of the best in hollywood!
Thanks again to the Shack for the code, this title is a must own for any Halo fan, regardless of weather you like RTS games!
R.I.P. Ensemble
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Hope to hear your impressions of playing this...
I'll give it a whirl tonight.
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