Mirror's Edge Hack Enables Third Person View
by Chris Faylor, Jan 28, 2009 8:58am PSTA newly-discovered hack for the PC version of Mirror's Edge allows gamers to play the first-person parkour game from the more traditional third-person perspective.
[videofeature]http://www.youtube.com/watch?v=t3VnWYt9flM&feature=related [img]http://www.shacknews.com/extras/faylor/mirrorsedge3rdperson.jpg[/img][/videofeature]
The hack first showed up over on the forums of fansite On-Mirror's-Edge. As developer DICE designed the game for the first-person view, the model for Faith isn't properly animated and the camera can't be moved up or down, but the game is playable.
Directions for the hack, which requires editing the TDInput file, follow below:
go to "DocumentsEA GamesMirror's EdgeTdGameConfig"open the file "TDInput" with notepad.
add this line to the "bindings" list:
Bindings=(Name="F4",Command="FreeFlightCamera",Control=False,Shift=False,Alt=False)
press F4 a few times. first you get the free cam (noclip) and later the third person cam.
Thanks to YouTube's jbdvrock for the video.
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Comments
Who would pay for a add on with full animation in third person, full camera support, and maybe through in selecting different characters, and some more levels.
I know I would... there should always be both options personally.
Thread Truncated. Click to see all 32 replies.
Basically I don't like having the options exposed to the average player because then INEVITABLY at least one of two things happens
1) the player messes with the settings, putting them the way that he thinks they should be based on some entirely other game, and then claim that the new game sucks when in fact the player made the game suck by forcing it to be like something else which it isn't.
2) the developer knows that certain parts of the game are terrible under certain settings (eg, certain camera options make one section of the game harder than it ought to be) and just trusts that the player will adjust the settings if he or she gets frustrated
In both cases, the player suffers... sometimes you could say that it's the player's fault, but they're really both the same issue. If you give the player a bunch of options and then some of those options turn out shitty, a large percentage of your players are going to have a shitty experience.
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