Mirror's Edge Hack Enables Third Person View
by Chris Faylor, Jan 28, 2009 8:58am PSTA newly-discovered hack for the PC version of Mirror's Edge allows gamers to play the first-person parkour game from the more traditional third-person perspective.
[videofeature]http://www.youtube.com/watch?v=t3VnWYt9flM&feature=related [img]http://www.shacknews.com/extras/faylor/mirrorsedge3rdperson.jpg[/img][/videofeature]
The hack first showed up over on the forums of fansite On-Mirror's-Edge. As developer DICE designed the game for the first-person view, the model for Faith isn't properly animated and the camera can't be moved up or down, but the game is playable.
Directions for the hack, which requires editing the TDInput file, follow below:
go to "DocumentsEA GamesMirror's EdgeTdGameConfig"open the file "TDInput" with notepad.
add this line to the "bindings" list:
Bindings=(Name="F4",Command="FreeFlightCamera",Control=False,Shift=False,Alt=False)
press F4 a few times. first you get the free cam (noclip) and later the third person cam.
Thanks to YouTube's jbdvrock for the video.
Rumor: Slant Six was working on Medal of Honor Vita game
Simpsons, King of the Hill writer joins Angry Birds film
Class of Heroes 2 coming to PSN on June 4
Shelter gameplay trailer is delightful, horrifying
Alan Wake Humble Bundle launches









Comments
Who would pay for a add on with full animation in third person, full camera support, and maybe through in selecting different characters, and some more levels.
I know I would... there should always be both options personally.
Thread Truncated. Click to see all 32 replies.
I want game designers to choose the right settings for their game, and just make the game 100% solid so that I don't hate them for their choices. None of this "player knows best" bullshit because that's a cop-out which makes it the player's fault when the camera is at a shitty angle instead of the developer's fault (which it is).
Mirror's Edge was designed from the ground up for first person. That's the choice the designers made and I happen to like it a lot. In fact it's about the only choice they got right. Everything else about their level layout, enemy spawn placement, mission requirements, story, etc. was crap. But they totally nailed the first-person camera and sense of physical world-immersion.
I would never, ever allow something I made to have a checkbox or a scrollbar for "Click here to make this game shittier".
You must be logged in to post.