Morning Discussion

By Chris Faylor, Jan 28, 2009 5:10am PST Nick and I finally got around to beating that Resident Evil 5 demo last night. We'd played the Japanese demo a while back, but I'll admit, we got our asses kicked by the zombie horde--we couldn't beat either stage, no matter how many times we tried.

Perhaps that was because we were playing a lot of Left 4 Dead at the time and trying to stick together instead of splitting up. But hey, this time, we beat both Resident Evil 5 scenarios with ease, spending most of the stages split up instead of side-by-side.

I'm really looking forward to the final game for both single-player and co-op play, the latter being something I'm generally not that into, so hurry up already March 13. And here's hoping for a good Wednesday--I think we could all use some extra happiness.

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  • Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2

    * Added percentage to UberCharge HUD panel for the Medic
    * Added upgrade progress and levels to Engineer HUD panel for all buildings
    * Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
    * Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
    * Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
    * Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
    * Fixed Pyro model not animating in the class menu
    * Fixed players getting stuck in the "prepare to respawn..." countdown loop
    * Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
    * Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
    * Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
    * Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
    * Fixed server crash when trying to load a map that contains control points with duplicate index values
    * Fixed several materials warnings in the console
    * Fixed "Cart.Explode" sound script entry using an unknown sound channel
    * Marked the cl_bobcycle and cl_bobup ConVars as cheats


    Team Fortress 2 and Day of Defeat: Source

    * Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers


    Source Engine

    * Fixed client "timeout on mapchange" problem
    * Fixed setinfo exploit
    * Marked the r_aspectratio ConVar as a cheat


    Server Browser

    * Renamed "Quick List" to "Map List"
    * Removed minimum ping filter from Map List