BioWare: PC Gaming More Popular Than Ever
by Chris Faylor, Jan 19, 2009 9:49am PSTWhile retail sales of PC games were down again last year, dropping some 14% at United States retailers, longtime PC developer BioWare has echoed the popular sentiment that PC gaming isn't dying, and is instead growing under a different model.
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"I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it's taking a different form," BioWare CEO Ray Muzyka told CVG, citing the growth of MMOs and casual-centric titles, including Flash games.
He explained: "We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they're playing an experience that they can play how they want to play it, whether that is long sessions or short sessions."
The studio appears to be covering a wide spectrum of play styles with its upcoming games, which include more traditional RPGs Dragon Age: Origins and Mass Effect 2 as well as its first foray into the popular realm of MMOs, Star Wars: The Old Republic.
BioWare owner EA recently seemed to describe the Star Wars MMO as an example of micro-transaction based mid-session games, indicating the game could target a more casual audience, but later said that no business models had been announced.
Many have also attributed the falling retail sales of PC games to digital distribution, which allows gamers to buy and download a game directly from home. The PC Gaming Alliance reports that digital distribution sales for 2007 were around $2 billion.
"As creators we have to adapt to that and continue to make sure that we're satisfying the audience, but it doesn't mean we have to compromise," Muzyka added.
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Comments
From this I imagine a pc gaming rig of the future:
- Atari 2600-style one-button blue tooth controller
- Gaming system w/100GB memory stick used to download games on voice command
- Games that will be little more than interactive movies where you have to press a button to pick one of two choices. There are no wrong choices, you never die, you always win.
Bleh, kill me now so that I my memories of pc gaming won't be tarnished.
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Thief. The gameplay, the difficulty, the lack of powered exo-armor and wristmounted howitzers. Leaning, crouching, aiming. The robust menu with proper keybinding, something many games do not match even ten years later.
Baldur's Gate. A long, carefully crafted game filled to the brim with atmosphere. Long, that is, without being a sandbox featuring endless dunes of dubious entertainment value. 2nd generation D&D, no concessions. Pill-munching alphabet syndromaniacs need not apply.
Deus Ex. Grid inventory, readable texts, objects and places of interest placed outside your immediate periphery. An unapologetic geek, and not the modern fat kind.
There's good games being made for the PC today but increasingly, they feel like they've come out of a factory instead of some guy who did his best doing what he likes the most.
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But saying that PC Gaming is more popular than ever due to MMO's and casual/Flash games is like saying that Britney Spears is one of the greatest singers in history because she sells so many albums.
I think the people who are the most concerned/worried that PC gaming is dying are the ones who are seeing their favorite types of games become a rarity on the PC. If you're like me and you don't like MMO's or casual games (well, I do like Peggle) then to hear that that's the future of the platform is just disheartening.
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I think that the best example of a "consolized" game would have to be the Rainbow Six series. That game was, for me, the epitome of Hardcore PC gaming. It took such precision and skill to play that game (with no fancy respawns) that it produced a certain breed of hardcore PC gamer. Counterstrike was like a goofy arcade game in comparison.
What the R6 series has become today puts a tear in my eye for PC gamers everywhere.
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I just want.... good games....
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The Hardest of the Hardcore!
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