AMD Reveals Cloud Supercomputer, Plans to Stream 'Next-Gen' Video Games via Server-side Rendering

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Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
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    January 9, 2009 9:02 AM

    This is pretty fucking intense. It would basically get rid of the stigma that you need to update your computer every 2 years to play the newest games. Death to consoles!

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      January 9, 2009 9:05 AM

      [deleted]

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      January 9, 2009 9:06 AM

      [deleted]

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        January 9, 2009 9:07 AM

        No true. They talk about streaming to HDTVs too, as in switching from a mobile device halfway through.

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          January 9, 2009 9:09 AM

          Exactly, I think they used the mobile example the most because it would be the most difficult system to stream a game like Crysis to (since it has the lowest specs of GPU or CPU) but work fine.

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          January 9, 2009 9:38 AM

          Streaming some sort of pre-computed/recorded/generated video stream is easy, though. You just need lots of bandwidth, and you need to buffer enough before starting to play it, then you've got a smooth viewing experience.

          Doing high-def real-time graphics, like in computer games, over network is what's hard, and imho not really feasible.

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            January 9, 2009 11:08 AM

            Games like Mercenaries 2 that they already showed? How wasn't it feasible?

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              January 9, 2009 11:35 AM

              But did they stream over the Internet, or over a Gigabit+ LAN?

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          January 9, 2009 10:42 AM

          [deleted]

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            January 9, 2009 10:52 AM

            No, they were talking about HD movies and games. They showed a demonstration of Mercenaries 2 working on a laptop with a regular bandwith connection.

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      January 11, 2009 12:26 PM

      You better believe it will be highly compressed video, at lower resolutions than what we'd like, running at 30fps or less, with laggy input. Gee, where do I sign up?

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