Monolith: F.E.A.R. Expansions 'Killed Off A Few' Fans

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While the F.E.A.R. ports and expansions have introduced the shooter series to a number of gamers, Monolith's Dave Matthews also credits the ancillary titles with "killing off a few" fans.

Since Monolith released the original shooter, TimeGate Studios has shipped two F.E.A.R. expansions: Extraction Point and Perseus Mandate. While Extraction Point earned fair reviews, 2007's Perseus Mandate was universally panned.

"[TimeGate Studios] took the story in a direction that we didn't intend," said Matthews to CVG. "We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell."

Though Day 1 Studios' PlayStation 3 port of F.E.A.R. was slammed as a shoddy rendition, Monolith promises that the three versions of F.E.A.R. 2 (PC, 360, PS3) should be more similar to each other.

"While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms," added Matthews.

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From The Chatty
  • reply
    December 29, 2008 11:34 AM

    ie, no offense guys but your games kind of sucked.

    • reply
      December 29, 2008 12:59 PM

      You didn't like the first F.E.A.R? That's one of the only games I've played through and beat more that 3 times. Blowing off limbs with the shotgun in slow-mo was fun.

      • reply
        December 29, 2008 1:20 PM

        I meant to be paraphrasing what Matthews said. I never played the expansion packs. I fucking loved F.E.A.R.

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