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PCGA Predicts Official Console Emulation on PCs; Piracy 'Ridiculous' Reason to Axe PC Support

by Chris Faylor, Dec 12, 2008 8:43am PST
Related Topics – PC, Piracy, PCGA

In the future, PCs will be able to officially play console games with the full blessing and support of major console manufacturers Sony, Microsoft and Nintendo, believes PC Gaming Alliance president Randy Stude.

"I predict that all of the console makers over time will recognize that it's too expensive to develop the proprietary solution and recognize the value of collapsing back on the PC as a ubiquitous platform," he told GamePolitics in a recent interview.

Stude, also the director of Intel's gaming program office, explained that "the guts of every console should tell you that the capability is there for the PC to act as the central point for all the consoles," asking why a PC powerful enough to emulate the PlayStation 4, for example, shouldn't be able to run games specifically developed for that platform.

"[Sony is] certainly not making any money on the hardware," he added. "I mean, can't they create a stable enough environment to specify that if Dell's going to sell that notebook and say that it's PlayStation 4 [compatible] that it must have certain ingredients and it must meet certain criteria? Absolutely they could."

As for publishers who cite piracy as the impetus to halt PC support, Stude labeled that reasoning as "ridiculous." He explained:

If someone wants to leave the PC market, we'll miss you. We'll watch with admiration as your titles ship in a diluted fashion without a whole lot of game play innovation, at least until you copy the innovation that occurs on the PC. Well find the great games on PC and we'll play those.

In his closing statements, Stude declared that "PC gaming will survive. It will adjust. Certain publishers will say we're done with PC gaming. Whatever. When you leave there's six new success stories coming right in to replace you."

"The PC is still the easiest platform to develop for and it will continue to be. It certainly is the most ubiquitous device worldwide. [PCGA] is here. We're talking about [PC gaming]. We're going to address the weaknesses and come out with an industry voice for the continued health of this industry."




Comments

33 Threads | 196 Comments



  • hahahah he said close d titles are what made consoles so good
    did u just skip ten years on not notice closed titles dont exist really, evene the friken applemacs use pc cpus and can run vista, we are long past cartridge days m8, compnays want al the money they can get, they tried being half assed pcs to lure the 100's of millions of pcs gamers , now they see it wont work , so why nt use the same things they make the games on to get sum extra money

    there is no loyalty to customers anymore, corporate world, money talks

    but keep telling yurself itll never happen itll make u feel good while u wait the extra 2-3 years extra for this console cycle

    corprations dont work for the little people who buy the games unless their starting up, once they got a good run they forget us and think of mass profit, ehnce rehashed games, and fook me beat em ups are stil the exact same formula, anything new on consoles since tetris?

    even sonys new game the one where u use physics etc make a wee line of conections, ummm garys mod made comercial.

    no wonder most peoples consoles aprt from dedicated ppl tend to be left switched of most of time

    oh wait consoles can emulate other older consoles
    oops been done

    ahh but consoles can use motion controll oops stolen off a guy 11 years ago who came ot intendo with a game idea

    blu ray on ps3, not important and jsut a format war thing for sony and who wants ot pay 25 quid to see wrinkles u idiots sony.

    plz note how pc users dont run out and buy blu ray, motion controllers(apart from that golf game with projector-actally lets face it pcs can do aything possible in computing we just lack a pr company to point out everything else sucks


    this could og on and on ive enjoyed thes console vs pc argfuments over the years but now im 30 isee no point in arguing about it pcs wila lways be there. apart from games they run our lifes in the background , fairly sure the internet isnt made up of cells or applemacs last time i checked



  • Sounds somewhat like a lot of bluster. It also sounds like he's throwing up his hands about developers who consider the PC a secondary platform (at best) on which to release ported version of their console titles 6 months to a year after the console release -- "There are 6 more new success stories coming in to replace you."

    I think there are too many advantages to the fixed hardware platform that consoles represent. It makes bug testing a lot easier for developers, and makes keeping the system updated painless for the user. Better control over piracy issues is an added benefit as well. Also, Nintendo has shown that it's possible to be successful with a console which is profitable directly with the purchase of the console hardware itself.

    Personally, I'm more concerned that Nintendo's success with the Wii will prompt MS and Sony to emulate Nintendo's cheapo hardware and emphasis on casual gaming in the next console generation.

    As a hardcore gamer I will be watching the next-gen console (720, PS4) hardware specs, launch titles, and business plans of MS and Sony carefully, and my money will go to the console maker that is clear and earnest in their support of hardcore gamers with quality, high-performance hardware and launch titles that demonstrate a commitment to hardcore gamers. Nintendo abandoned hardcore gamers this round, so my money will stay in my pocket until I am convinced of excellent hardcore gamer support next time around.












  • Yeah, don't see it. This guy is all sorts of wrong. It's no surprise that Intel wants more processing intensive tasks for us to want to buy upgrades.

    Sony hardware = higher cost with Blu-ray. If they went with standard DVD, they'd be making money on their hardware or at least breaking even. However, the payoff is/will be potentially huge as Blu-ray beat HD-DVD.

    Peripherals are crazy expensive on consoles and licensing ensures that no Taiwanese manufacturer comes in at a $20 price point instead of the $50 price point everyone else is at. This could be the same for PC emulators I suppose, so maybe this is a wash.

    While our PCs are powerful enough to emulate consoles, the average PC probably isn't and the price and hassle of an upgrade usually isn't worth it over just buying the console.

    Devs wouldn't like this model unless the emulators are run with an iron fist by Sony/MS/Nin (forcing the emulator to stay software throttled at a given set of specs), because the fixed hardware target of consoles allows their programming devs costs to come down over time. Compare to the PC sector where there is a constant arms race for bigger/better engines as the hardware evolves. All it will take is one dev releasing a game that takes advantage of "extra processing power" and we are back in the race. And just like now, there would be pressure from gamers demanding games that take advantage of their $1000 SLI setup.

    Location, location, location. Consoles are still the realm of big screen tvs, couches, and in-person social gaming. Tekken or Mario party night isn't the same unless it's in your living room, so we'd need a second computer or move one around.

    And let's not forget our good friends Intel, Nvidia, and AMD/Ati. Games are one of the largest, if not the largest driving factor for upgrades among home users (and of high-margin products). If all we needed was hardware capable of emulating PS4/X720 for the 4-5 years of a console's lifespan, we wouldn't be upgrading as much. IOW, we we have enough computer to emulate, we wouldn't need more.




  • While I don't 100% agree with everything Stude said, I do think its valid to point out the economic opportunity the PC platform poses to console makers who are looking for a way to expand their customer base. There's no technological reason, in the right environment, XBox 360 media couldn't be played on a PC. The problems are more licensing, piracy concerns, and perceived strategic need to "own" the platform. Don't see it soon, but some entrepreneurial console 3rd runner just might decide to create a steam-like environment for playing their discs on PC.