PCGA Predicts Official Console Emulation on PCs; Piracy 'Ridiculous' Reason to Axe PC Support
by Chris Faylor, Dec 12, 2008 8:43am PSTIn the future, PCs will be able to officially play console games with the full blessing and support of major console manufacturers Sony, Microsoft and Nintendo, believes PC Gaming Alliance president Randy Stude.
"I predict that all of the console makers over time will recognize that it's too expensive to develop the proprietary solution and recognize the value of collapsing back on the PC as a ubiquitous platform," he told GamePolitics in a recent interview.
Stude, also the director of Intel's gaming program office, explained that "the guts of every console should tell you that the capability is there for the PC to act as the central point for all the consoles," asking why a PC powerful enough to emulate the PlayStation 4, for example, shouldn't be able to run games specifically developed for that platform.
"[Sony is] certainly not making any money on the hardware," he added. "I mean, can't they create a stable enough environment to specify that if Dell's going to sell that notebook and say that it's PlayStation 4 [compatible] that it must have certain ingredients and it must meet certain criteria? Absolutely they could."
As for publishers who cite piracy as the impetus to halt PC support, Stude labeled that reasoning as "ridiculous." He explained:
If someone wants to leave the PC market, we'll miss you. We'll watch with admiration as your titles ship in a diluted fashion without a whole lot of game play innovation, at least until you copy the innovation that occurs on the PC. Well find the great games on PC and we'll play those.
In his closing statements, Stude declared that "PC gaming will survive. It will adjust. Certain publishers will say we're done with PC gaming. Whatever. When you leave there's six new success stories coming right in to replace you."
"The PC is still the easiest platform to develop for and it will continue to be. It certainly is the most ubiquitous device worldwide. [PCGA] is here. We're talking about [PC gaming]. We're going to address the weaknesses and come out with an industry voice for the continued health of this industry."
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did u just skip ten years on not notice closed titles dont exist really, evene the friken applemacs use pc cpus and can run vista, we are long past cartridge days m8, compnays want al the money they can get, they tried being half assed pcs to lure the 100's of millions of pcs gamers , now they see it wont work , so why nt use the same things they make the games on to get sum extra money
there is no loyalty to customers anymore, corporate world, money talks
but keep telling yurself itll never happen itll make u feel good while u wait the extra 2-3 years extra for this console cycle
corprations dont work for the little people who buy the games unless their starting up, once they got a good run they forget us and think of mass profit, ehnce rehashed games, and fook me beat em ups are stil the exact same formula, anything new on consoles since tetris?
even sonys new game the one where u use physics etc make a wee line of conections, ummm garys mod made comercial.
no wonder most peoples consoles aprt from dedicated ppl tend to be left switched of most of time
oh wait consoles can emulate other older consoles
oops been done
ahh but consoles can use motion controll oops stolen off a guy 11 years ago who came ot intendo with a game idea
blu ray on ps3, not important and jsut a format war thing for sony and who wants ot pay 25 quid to see wrinkles u idiots sony.
plz note how pc users dont run out and buy blu ray, motion controllers(apart from that golf game with projector-actally lets face it pcs can do aything possible in computing we just lack a pr company to point out everything else sucks
this could og on and on ive enjoyed thes console vs pc argfuments over the years but now im 30 isee no point in arguing about it pcs wila lways be there. apart from games they run our lifes in the background , fairly sure the internet isnt made up of cells or applemacs last time i checked
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An average consumer cannot go to Best Buy today, buy a PC for $1000, buy a copy of FarCry 2 and hope to play it "the way it's meant to be played" to take a line from Nvidia. It's not going to happen. It's been this way since 3d accelerators came out and it's only gotten worse.
So until he, the hardware manufacturers, and the PC manufacturers can get together to fix these issues, he's talking out of his ass.
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I think there are too many advantages to the fixed hardware platform that consoles represent. It makes bug testing a lot easier for developers, and makes keeping the system updated painless for the user. Better control over piracy issues is an added benefit as well. Also, Nintendo has shown that it's possible to be successful with a console which is profitable directly with the purchase of the console hardware itself.
Personally, I'm more concerned that Nintendo's success with the Wii will prompt MS and Sony to emulate Nintendo's cheapo hardware and emphasis on casual gaming in the next console generation.
As a hardcore gamer I will be watching the next-gen console (720, PS4) hardware specs, launch titles, and business plans of MS and Sony carefully, and my money will go to the console maker that is clear and earnest in their support of hardcore gamers with quality, high-performance hardware and launch titles that demonstrate a commitment to hardcore gamers. Nintendo abandoned hardcore gamers this round, so my money will stay in my pocket until I am convinced of excellent hardcore gamer support next time around.
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Did anyone buy that when I was in stores for approximately 4 seconds?
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FIGHT!
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We'll still have them, but they'll just be "gaming machine" branded computers.
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it is coming and the signs have been popping up for years. the hardware is not unique. the software and the service is. people who say pc gaming is dead don't realize that the next step in the evolution of the console is to be consumed by the PC.
if microsoft wanted to, they have the resources to make it happen for a 2011-2012 console.
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One of the strengths of the consoles IS the unified hardware & game controllers &"drivers" (or rather lack of them). That makes it easier to develop games on consoles then on PC. You don't need to worry about what directx version they have, or whether or not antivirus or firewalls are blocking stuff.
Plus, when these next gen consoles come out, they are essentially not emulatable on the pc platform because it would be too slow.
As far as coding wise, I hear the PS3 is hard to code for but the 360 and Wii are pretty easy to code for.
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Console developers are beginning to produce games that are more and more like PC games. The days of yore when I was enjoying FPS games on my PC and console gamers were stuck playing platformers are gone. Now when I play Call of Duty 5 on my PC, so it is that console gamers are playing it on their consoles. There are still divides, such as with strategy titles and MMOs, but those divides are beginning to come down. The genres that were exclusive to the PC are now prospering on consoles.
Consoles are much simpler than PCs. All you have to do is purchase the console system and you’re set for a number of years. The same is not true for PCs. Since the release of the XBox 360, I’ve had to upgrade various components of my PC a couple of times, yet even now titles that are released for PCs are being released for the 360 (e.g., Fallout 3). PCs may have the controller interface advantage with the mouse/keyboard, but when will that divide come down as well? Will I be able to hook up the XBox 720 to my computer monitor, mouse and keyboard as well as to my television and a gamepad? Who knows?
The lines are beginning to blur between the PC and console medium and consoles are more user friendly on many fronts. Consoles are here to stay.
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ugh...never could get into mmorpg's, which is why I buy between 4 and 6 games a year. I need a well rounded diet of rpg's, fps and rts and space simulators (currently X3: Terran Conflict).
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Sony hardware = higher cost with Blu-ray. If they went with standard DVD, they'd be making money on their hardware or at least breaking even. However, the payoff is/will be potentially huge as Blu-ray beat HD-DVD.
Peripherals are crazy expensive on consoles and licensing ensures that no Taiwanese manufacturer comes in at a $20 price point instead of the $50 price point everyone else is at. This could be the same for PC emulators I suppose, so maybe this is a wash.
While our PCs are powerful enough to emulate consoles, the average PC probably isn't and the price and hassle of an upgrade usually isn't worth it over just buying the console.
Devs wouldn't like this model unless the emulators are run with an iron fist by Sony/MS/Nin (forcing the emulator to stay software throttled at a given set of specs), because the fixed hardware target of consoles allows their programming devs costs to come down over time. Compare to the PC sector where there is a constant arms race for bigger/better engines as the hardware evolves. All it will take is one dev releasing a game that takes advantage of "extra processing power" and we are back in the race. And just like now, there would be pressure from gamers demanding games that take advantage of their $1000 SLI setup.
Location, location, location. Consoles are still the realm of big screen tvs, couches, and in-person social gaming. Tekken or Mario party night isn't the same unless it's in your living room, so we'd need a second computer or move one around.
And let's not forget our good friends Intel, Nvidia, and AMD/Ati. Games are one of the largest, if not the largest driving factor for upgrades among home users (and of high-margin products). If all we needed was hardware capable of emulating PS4/X720 for the 4-5 years of a console's lifespan, we wouldn't be upgrading as much. IOW, we we have enough computer to emulate, we wouldn't need more.
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With the virtualization technologies available in modern CPU's it sure looks like to me that an emulator / Virtual Machine could be created that would "level" the playing field so everyone experienced that same performance that having a dedicated console platform currently offers.
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Does this guy have any idea how ridiculously hard PS3 emulation would be? Emulating the PPC side of the core wouldn't be unheard of, but emulating the SPE's? Whoooooo, good luck with that. Maybe 10 years out when there is enough processing power floating around to do it inefficiently.....
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Sure, those console games look like they should run just fine on any current PC and they do if they're PORTED to run on PC but then they become PC GAMES. I don't think the console makers are going to stop producing consoles to make PC GAMES because piracy really isn't a ridiculous excuse because it's super easy. It would also be stupid for them to make an emulator JUST to run games on the PC when it would be more efficient to just make a PC game.
I don't see this happening.
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a) What operating system does he propose this run on? Why would... say... M$ allow Sony games to be run on the system
b) The big three may not be making any money on hardware, but they make TONS on licensing fees on the software. They make money on EVERY SINGLE DISC made to run on their systems. Publishers and developers have to make the games, market them, manufacture them, distribute them, etc. Nintendo, Microsoft and Sony don't have to do any of that for any of the games, but they get a cut on every copy.
c) Hardware... well... there's tons of reasons, but I think "b" is the biggest.
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the singularity of gaming... what would the big 3 sell? proprietary controllers?
PS GOD BLESS SPELL CHECK!