Report: Saw Game Loses Publisher, Nearly Done

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The closure of Brash Entertainment has left the Saw video game without funding and a publisher, horror-centric site Bloody-Disgusting claims to have learned via sources.

The game, based on the Lionsgate horror film series and targeted for an October 2009 release, was apparently "nearing completion," with voice over work already in the can.

Zombie Studios is reportedly developing the project. Though revealed nearly 12 months ago, platforms for the Unreal Engine 3-powered game are not yet confirmed.

Brash's final release, the movie-inspired flick The Tale of Despereaux, was picked up by Atari when the company went under, Variety reports. However, the game was already in manufacturing, so the initial packaging will not display an Atari logo.

Other games left homeless include Prison Break, a new Superman game from Factor 5, Six Flags Fun Park, and a game inspired by the Spartan epic 300.

Founded last summer, Brash Entertainment focused on outsourcing video games based on licensed properties, with the licensed property bit described by co-founder Bert Ellis as "the safest, most lucrative way to sell a video game."

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    December 8, 2008 4:07 PM

    I'm a huge fan of the Saw films, but I just don't see how they could make an even remotely decent game out of the franchise.

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      December 8, 2008 5:53 PM

      No kidding. So much of what makes the Saw films suspenseful has to do with timing. Typically, victims are given a set amount of time to make a decision that will either save their lives or end them. No one wants to see a gag reel in the middle of the film where the actor flubs the take over and over again, and video games are based on that very premise: if you screw up, you can play it again and again until you get it right.

      In the meantime, you get to watch a person's scalp get ripped off their head thirty-seven times because you weren't quick enough on the click.

      The movies are all about feeding you enough info to keep you interested, but unable to figure out the true game Jigsaw is playing. It does that by feeding you bursts of adrenaline and showing you brutal violence. That confluence keeps you focused on the film and entertained. Video games, on the other hand, require a lot of down time. Two hours is fine for an adrenaline rush, but ten hours broken up over the course of weeks is going to kill that suspense. Worse, players will have had so much time to consider the possibilities for the endgame that whatever it is, it won't have the shine of the films.

      Saw as a crossover sounds like a bad idea to me.

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      December 9, 2008 5:06 AM

      Pretty damn easy. Just kick a player in a nasty situation and make him escape on time.

      Anyway can't be worse than the movies, I only liked the first one, the rest was absofuckinglutely horrible. Even a kid could get past those retard problems.

      It would be nice to see a good game like this, but I severly doubt this will be it.

    • reply
      December 9, 2008 7:01 AM

      two words: quicktime events

      8 hours of nothing but pure quicktime events. Oh yeah!

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