Mirror's Edge PC Requirements, PhysX Comparision Video Revealed
by Chris Faylor, Dec 08, 2008 1:59pm PSTThe minimum system requirements for the PC version of Mirror's Edge have been unwrapped by developer DICE, along with a video of the new PC-only PhysX effects.
"Actual gameplay footage slowed down to emphasize PhysX effects," the video notes.
Those PhysX effects are purely optional, designer Fredrik Thylander confirmed alongside the minimum system requirements in the On Mirror's Edge forums:
Operating System Microsoft Windows XP SP2 / VistaProcessor Intel Pentium 4 3.0GHz or 100% compatible equivalent
Memory 1GB RAM
Video Card 256MB memory with Shader Model 3.0
HDD Space 8GB
DVD Drive 1x DVD Drive
Soundcard Soundcard with DirectX 9.0c compatibility
DirectX DirectX 9.0c
Network An online connection is required for access to Leaderboards
The PC version of Mirror's Edge hits North America on January 13.
Thanks to Shacker SlamDunk for the heads up.
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Comments
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I wonder if they'll ever release an SDK that allows people to create their own levels. If so, I'm sold. If not, here's hoping for a Source mod with a similar concept. (Yes I know about that one level that was ported to Portal, now let me freerun on it)
To continue with my Valve-related tangent, the last game I can recall with truly 'fun' physics that wasn't considered a bug (like crazy DeFRaG videos in Quake 3) was The Specialists, and that's quite old and dead by now aside from roleplaying and 24/7 ts_lobby.
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I mean from a game mechanic point of view.
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I don't get it, I mean, it's not even like you're moving that many vertices around.
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physX stuff looks great, but i'm not going to upgrade my system for it. i'll play it normal.
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