C&C: Red Alert 3 Patch v1.05, World Builder Released; Includes DRM De-Authorization Tool

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Now available from FileShack are two new downloads for the PC version of Command & Conquer: Red Alert 3: the 1.05 English patch and World Builder map creator.

The latest patch for EA LA's alternate history RTS packs a number of bug fixes and tweaks, along with the ability to de-authorize past installations to get around its DRM.

Major v1.05 higlights:

  • DRM De-authorization - if you've maxed out at 5 machines, you can easily de-authorize any installation in-game with a few simple clicks
  • Balance exploit fix - Added capture delay on Engineers
  • Balancing Allies vs. Empire of the Rising Sun --- Specifically tuning Allied aircraft rush against Rising Sun
  • Added the ability to see player's stats in the online lobby
  • Added Co-op lobbies - so you can easily find your next best-friend-co-Commander
  • Official Release of Red Alert 3 Worldbuilder - download it above!
  • A critical list of balance and technical changes

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    December 4, 2008 4:11 PM

    Awesome! I might finally buy this if they've adequately addressed my major gripe which stopped me buying... my worry that I will screw up the activation limit and be locked from reinstalling the game. Still not ideal, but easier to swallow. It's been very tempting to get the *ahem* 'DRM-free' version of the game because of my dislike for the activation limits, even though I have never pirated a game >.>

    • reply
      December 4, 2008 5:23 PM

      if all 5 of your computers spontaneously combust you will still have to call customer service, and then they will give you more activations.

      de-authorization tools are good, but if you have a hard drive failure and cannot de-authorize for some reason, your game isn't dead. a simple phone call or email (depending on the company and its policies, no idea for this one in particular) will solve your problem. your fear is perceived or based on ideals. which is fine, i'm just letting you know a bit more of the nitty gritty about those limits.

      • reply
        December 4, 2008 5:44 PM

        Something I keep floating around with different companies is the idea that activations should automatically refund 6 months after they are used. It's a great idea, and everyone agrees that it makes sense, but nobody wants to implement it. Sigh =(

        • reply
          December 4, 2008 6:03 PM

          did you become a DRM consultant? how do you float that idea and have them actually listen?

          also: that would not actually change user anger and perception, trust and respect. which is the biggest problem right now.

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            December 4, 2008 8:06 PM

            honestly, something like that might work better.

            i keep a close eye on all drm-related forum threads i see, mostly for kicks. right now, one of the BIG dings against most activation-based drm is the misconception in that you'll hit a point where you run out of activations and can't install. i know it's not true, but it's easy as hell for people that don't know what they're talking about to spread it, along with the 'renting my game for $50 no thanks' comments. you're sort of stuck fighting a battle against a simple straightforward lie with a long and complicated answer.

            coming out and flat-out saying 'you never run out because you automatically get more' combats those kinds of people and their rhetoric very well via keeping the truth pretty easy to express too.

            • reply
              December 4, 2008 8:25 PM

              exactly. it deflates the largest hypothetical argument against having limited installations - the idea that at some point you will run out of installations, so the software is a time-limited rental instead of a good-forever purchase. so, automatically refund activations over time. it's easy to express and there is no ambiguity about it.

              and i guess you could say that i've become a kind of middleware and tools consultant.

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