Valve Reveals Lifetime Retail Sales of Half-Life, Counter-Strike Series
by Chris Faylor, Dec 03, 2008 5:58pm PSTBeloved developer Valve has released lifetime retail sales figures for some of its more popular games, including the Half-Life and Counter-Strike series, revealing that the studio has sold over 32.8 million games since the 1998 release of the first Half-Life.
Sales from Valve's digital distribution client are not factored in, with the figures only accounting for worldwide retail sales. With Half-Life 2, Valve began simultaneously releasing all of its PC games at retail and via Steam. The numbers were originally printed in the November issue of Game Informer, then republished by Gamasutra.
Furthermore, it was not specified if the figures of multiplatform games--Half-Life, Half-Life 2, The Orange Box--included both PC and console sales, or just PC.
- Half-Life (Valve) / 1998 - 9.3 Million
- Half-Life: Opposing Force (PC, Gearbox) / 1999 - 1.1 Million
- Half-Life: Blue Shift (PC, Gearbox) / 2001 - 800,000
- Counter-Strike (PC, Valve) / 2000 - 4.2 Million
- Counter-Strike: Condition Zero (PC, Valve) / 2004 - 2.9 Million
- Counter Strike: Source (PC, Valve) / 2006 - 2.1 Million
- Counter-Strike (Xbox, Valve) / 2003 - 1.5 Million
- Half-Life 2 (Valve) / 2004 - 6.5 Million
- Half-Life 2: Episode One (PC, Valve) / 2006 - 1.4 Million
- The Orange Box (Valve) / 2007 - 3 Million
(Half-Life 2 HL2: Episode One, HL2: Episode Two, Portal, Team Fortress 2)
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Comments
I've yet to see a valid, or at least real reason why they don't discuss digital sales of their own titles. Furthermore, I'm curious as hell.
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*holds X - moves mouse to ARGH!*
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Wow... Half-Life was 98 cents last week on Steam too. You know they sold a bunch then.
I don't know why they don't want to release Steam figures. Such a terrible precedent.
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-Groundwork for IPO?
-Generating interest for majority stake sale of Steam, even Valve?
-Totally shits and giggles, look at our money hats?
Gabe and crew are devious, they don't seem to do anything without a reason. Maybe they see a huge opportunity with several giants failing to get a foothold in the PC digital distribution / social space. These giants being Microsoft, Google, and Electronic Arts, all companies who desperately need to develop strategies in this area very quickly before the other, therefore there is a high value on Steam as-is.
Or perhaps it's not an all-out firesale, maybe they would like the sell off a pieces of the company for lots of dollars seeing how valuable Steam could be in the current environment to the giants. Maybe it's groundwork to sell a minority, but large % of the company, or an all-out sale of Steam. It'd be very expensive.
There is also a very high likely hood none of that is plausible at all! Valve could just be like, "Hey everyone, we have money hats! We make awesome stuff and are successful. We are capitalizing on the media spotlight behind Garry slipping his numbers in his personal blog earlier in the week now that L4D is out and we are low on marketing blurbs until the Episode 3."
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That's $0.000166666667 a copy bitches.
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For a while there you couldn't buy a video card, sound card or toaster without getting a free copy of one of those games in it.
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i stopped buying retail when they went to steam. i really like A) not having to keep track of boxes or cd's and B) being able to download and redownload anytime and anywhere. i know i'm in the minority here with that viewpoint, i guess i'm just looking forward to that digital distribution future.
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