Lithtech 2 Engine Movies
by Maarten Goldstein, Mar 31, 2000 6:43pm PSTJason Hall from over at Monolith updated his .plan with word of release of three Lithtech2 movies, showing off the demos from GDC. Here is da cheeze:
LithTechAlphaDemoFull15fps.mpg - this movie contains small clips of the technology demos and some of the games that we were showing at GDC this year. This movie is 6 minutes and 30 seconds. Because it is so long, I needed to do everything possible to bring the size of the file down. The downside to this is that at 15fps, the granularity sucks, so a lot of the smooth, parabolic camera rotations that move through the worlds look somewhat choppy. This is especially noticeable when viewing the Chromed 15,000 polygon female model.Here are the Shack mirrors for 15000polys.mpg (4.1mb), LithAlphaShort15fps.mpg (39mb) and LithAlphaDemoFull15fps.mpg (57mb).
That really pissed me off, so I made a slightly higher framerate version (15000polys.mpg) of just the 15,000 polygon model rotation segment for you to see that indeed, the act of creating the mpg created the "choppiness". Anyhow, I just don't want people thinking that LithTech is choking on that model in any way. It's not.
LithAlphaShort15fps.mpg - is a truncated version of LithTechAlphaDemoFull15fps.mpg. This movie is about 2 and a half minutes shorter and doesn't contain the demo footage of Skeletal Animation, Weather Systems, Seamless indoor/outdoor Transitions and Curved Architecture.
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Comments
I apologize for the tone of my comments about the LT2 engine. It was late, and I had been 'out and about' earlier. I should have been much more polite. I made assumptions that were not true. Thanx for clearing up my misconceptions.
Sincerely,
Gareth
A few comments about the demo:
Contrary to what some people on this thread are saying, there is in fact some footage from 3 different games included in the video. These are games that have to work on the widest possible number of systems as well. Sanity, NOLF, and Psycho Circus have some representation in the demo reel. So I assure you that this technology is is in full use, being developed for "regular/everyday" gamer computer systems (not just super high end machines) not only by us, but by other companies as well. LithTech is by no means "VaporWare". I assure you that companies won't pay good money for nothing.
Secondly, there have been comments such as "Give me timedemos. Give me benchmarks. Until then, it is VAPORPROG" and "Monolith should have a self containted mini-engine demo. This 'demo' would have all the 'in engine' features of the engine. This demo would have compatatbility with almost all combinations of popular hardware." These comments are understandable, and I'm happy to say that all this stuff exists, but you must understand that these are demands that we currently only meet for our potential licensees, not for game players.
Potential licensees get to see and play with all this stuff first hand. They get the demos, test for compatibility, get physical proof that every claim we make is true, etc. Obviously, our ability to provide and demonstrate all that information and key points is a big factor in why LithTech is being licensed so much. It definitely shows and proves.
Unfortunately, game players will have to wait for these questions to be answered when a completed product comes out from Monolith or another LithTech licensee later this year. Until that time, the only way for us to show the game community any of the neat features in action is either through a video, or at a trade show.
Please remember, that everything you see in the videos was demonstrated hands-on in real-time in front of the public at GDC around a month ago. This includes the games as well. So, it doesn't really make a whole lot of sense to doubt what you are seeing in the videos. These demos have been physically shown, to a discriminating developer audience out on a show floor - not in some private "appointment only" booth. We just can't send EXE's out just yet.
Lastly, I must point out that MONOLITH and LITHTECH are 2 different companies. Monolith makes games, LithTech Inc. makes technology. Monolith is focused now more than ever on making great games, and that strong focus is resulting in some fantastic product. I'm anxious for people to see the proof of this. Soon!
LithTech Inc, is focused on making great technology and serving its licensees.
Just wanted to clarify that.
Jace
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It'll be interesting to see how this compares to Tribes 2 and Halo...
-mati
I refer all ppl who differ with my opinion to post #49 and #86.
I remeber when it was 'surprising' that DK wasnt going to be out at X-mas. Muhahahaha
DK and Bit Boyz any day now! And if you believe that, it got a Lithtech2 engine to sell ya......
VAPORWARE.... and "VAPORPROG"... btw... you owe me if you use that "vaporprog' word anyware, anytime.... I will ref. you to my lawyer. Better thank your lawyer gods that you used quotes around MY word #82.
btw- I have copyrighted every combination of words i have ever said on this 'net site. If you want to use any combination of any words you have ever seen, you better damn well ask my laywer.
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Can I copyright that word? "vaporprog"?
Just by reading that word, you absolve yourself of all rights to that word.
I 'bombed' it. nananananana
btw- "threepeat" sue me for the money Pat Riley, and kiss my ass.
Fucking lawyers are ruining the world.
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samson = jason hall. no fucking doubt about it. sad, so sad.
dude, your engine is nifty, and its a real contender in upcoming engine wars, no need for this incognito pimp bullshit. holy cow, respect for monolith fading fading...gone. heh. good call whoever spotted it first. omg....
*hawkeye*
(very amused by this, and really wants to kill the puking roomate right now..fucking lightweight.)
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Awe Yeah!
The first serious Q3 mod is about to be released. I'm gettin' excited.
Can't they make a tree with different amount of branches or must they all look identical? And why must rocks/mountains all have those ugly angles... isn't there a way to make large rocks look natural and not like it took two minutes to animate?
The player animations seemed good but not anything new and the rest of it was entirely uninspired. There was nothing new that I could see in this demo.
If I was shopping for a game engine this one would be last on the list. Ease of use means dick if you end up with an ugly game. I'd rather use the UT or Q3 engines if I was bankrolling a new game.
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http://www.game-exe.ru/news/index.asp?dbname=daynews&id=1082
its a russian game for X-Box...simply amazing
first off all of the movements are vry slow and smooth, for all we know it could be getting about 12 fps in these video, also what machine is this running on, nvidia quadro? and you have to realize these demos have probably been tweaked like crazy and optomized, what will happen in a real game when it has lots of other computations and will have to render what the user wants instead of a previously set up movements. i dunno, ill be pretty sceptical untill i see a game actully running it.
Anyone know where i can get a LT2 SDK? Im not develping a game or anything, I just want to check it out and stuff...
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btw, his .plan says lithtech will be announcing more lincences soon
I suck at spelling >:|
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"samson"... hey! maybe samson IS jason hall :)