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Valve's Newell: 'Most DRM Strategies Are Just Dumb'

by Nick Breckon, Dec 02, 2008 2:36pm PST
Related Topics – Valve, PC, DRM

Valve co-founder Gabe Newell left no doubt about his company's stance on DRM in a recent email to a fan.

"As far as DRM goes, most DRM strategies are just dumb," said Newell in an email to gamer Paul Reisinger, which was then picked up by GamePolitics.

"The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)," he added.

DRM, or digital rights management, has recently become a subject of intense controversy in the PC gaming field. High-profile games utilizing DRM to restrict overall installations, such as EA's Spore and Mass Effect, have been criticized by users and industry figures alike.

Valve requires its boxed games to be activated online initially, but allows for an unlimited amount of installations over a product's lifetime.

"We really really discourage other developers and publishers from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches," concluded Newell.




Comments

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  • This has basically always been my stance. DRM is a tool, and as a tool there are good and bad implementations of it. I think Valve realizes that the DRM in Steam is for mitigating loss and not trying to prevent it outright. Thus it is a lot more lenient on users (e.g. I can keep Process Explorer running while I play TF2, but not FarCry 2).

    There's something to be said for StarDock's position to make games targeted specifically at people who are willing pay for them, but I think a lot of fun games would not have been made if they were trying to filter out the 16-25 crowd. The other counter to that is that unless your studio has a very well established brand, you kind of can't get away with that.

    In the end, this is really not an issue of the developers themselves, but the publishers. If a game is from a proven team and they will be big (BioShock, Spore, Mass Effect) they know there will be high demand and thus a lot of piracy. If the game is small, they know that they need to protect their investment returns since the margins will likely be smaller (see World of Goo).

    I think that DRM is pretty much here to stay, but unless it is respectful of the actual paying customers it will only serve as an excuse for pirates who will eventually get around it.