F.E.A.R. 2 Developer Videos: Artificial or Intelligence?
by Nick Breckon, Dec 02, 2008 12:04pm PSTThe original F.E.A.R. was an A.I. showcase, and developer Monolith promises to improve on its efforts with the upcoming sequel.
As engineer Matt Rice explains, the A.I. in F.E.A.R. is really not all that complex on paper--but I'll let him explain the tricks in the following video.
F.E.A.R. 2: Project Origin (PC, X360, PS3) will hit store shelves on February 10.
Click through for a second "engine" video.
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Comments
"what i like the most of our brand new uber AI is how they react when set on fire". lol, get lost dude.
funny how the only man who admitted the so call AI thing is actually staged was John Carmack.
i think the dude was spot on when he was gushing about how it never plays the same way because when i quickloaded a savegame the npc never did the same thing.
finally the most important thing i noticed was that the ai failed in a smart way, not getting stuck in the wall like stalker did occasionally but that the aim was not xearo perfect like in farcry where a lone sniper could spot you six miles away with a rocket launcher.
Very readable, not super-arcane-academic stuff.
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