New Prince of Persia Trailer: Press Hype, Part 3

by Chris Faylor, Dec 01, 2008 11:45am PST

With Ubisoft Montreal's Prince of Persia hitting PlayStation 3 and Xbox 360 this week, and PC next week, publisher Ubisoft has released the third and final entry in its "Hero Factor" series, which has folks dishing out praise between snippets of gameplay.

In case you missed them, be sure to check out part one and part two.


9 Threads | 20 Comments
  • Many are saying the game is just too easy... that may be true but if it is the problem is that the designers have succeeded so well at making the controls work that it's hard to make them not work. The difficulty in the game lies not in completing it, the designers want everyone to be able to do that. It lies in finding the harder path through a level, because it looks better and is more fun to go that way. It lies not in defeating the enemy, the designers want everyone to win the battle. It lies in wining with as much style as possible. Players I think are missing this point. In a hugely retro urge I think the game might benefit from a score meter. The more difficult the combo you use in the fight the more points you get, the harder the path through the level the more points... this may seem remedial but it seems that gamers are not yet ready to grasp the challenge in a game this playable without having it spelled out for them.