Fallout 3 DLC, Mod Tools Detailed and Dated
by Chris Faylor, Nov 25, 2008 7:13am PSTDeveloper Bethesda today revealed the first details of the "substantial" PC and Xbox 360-exclusive downloadable content for Fallout 3, including an episode that takes place after the main story concludes, and issued word of a mod kit for PC users.
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The mod toolset, dubbed G.E.C.K. (Garden of Eden Creation Kit), will arrive as a free download for PC users in December. "Users can create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more," wrote Bethesda.
Three pieces of game-expanding downloadable content were announced for PC and Xbox 360 users, set to arrive on a monthly basis beginning in January. No price point was specified, though Bethesda offered the following descriptions:
- Operation: Anchorage
Enter a military simulation and fight in one of the greatest battles of the Fallout universe - the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
- The Pitt Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
- Broken Steel
Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
Launched October 28 on PC, PlayStation 3 and Xbox 360, the post-apocalyptic RPG shipped 4.7 million units and brought in over $300 million during its first week at retail. In addition to the DLC, Bethesda is currently working on a patch.
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I'm calling BS that it will be able to come out with something every month though.
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If I could roam the wasteland freely after finishing the story, I would certainly pay for another quest or two.
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What I expect now is a Fallout 3 that is just brilliant in all ways, with more 'Fallout' content, more quests, more text to read in quest mods, as voices are quite difficult for mod makers, and basically a game like Oblivion has become, rather than was at release!! I hope to see creatures in packs with different strengths and attitudes to fighting me and others. To see more STALKER going's on, of seeing battles taking place between Enclave and The Brotherhood of Steel with you joining in or not. To have a little more fear inside sewers and subway tunnels and to hopefully have quite sophisticated new quests from modders who have earnt their spurs with Oblivion!
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Arhgghhg.
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Plus it's cool walking into an area with really cool lighting and thinking about how a fellow Shacker did that.
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lol ps3 dissed bitch pimp slapped stomped
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For anybody that wants Fallout 3 mods right now, head over to http://www.fallout3nexus.com
Even w/o an SDK there's still a surprising number of things they can do, such as re-sizing the HUD/inventory windows, altering the leveling system, etc.
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Also, I was playing the good guy.. I sure wanna see how they continue with that story...
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