Sources: Gearbox Shelves Aliens Title Amid Layoffs (Updated)
by Nick Breckon, Nov 22, 2008 3:27am PSTUpdate 2: Pitchford has reiterated to Shacknews that production on Aliens is still ongoing, though he did not go into further detail on the status of the project, only stating that to say it has "halted" is an "inaccurate characterization."
Update: Gearbox president Randy Pitchford has responded to the rumors in a comment post, saying that Aliens: Colonial Marines has not been cancelled.
"Aliens isn't canned," said Pitchford. "We've made some transformative changes and yes, that's meant some talent changes, but that's not the real story. The true relevance of the story will actually be irrelevant until we release our next game, at which time I hope there will be a lot of interest in what we've done that can produce such results."
Original story: Production on Gearbox Software's shooter Aliens: Colonial Marines (PC, 360, PS3), a four player co-op shooter based on the classic film franchise, has been halted, according to multiple sources.
Several sources have also told Shacknews that Gearbox today laid off between 15 and 25 employees, with one putting the number at 26. These sources independently claimed that the poor performance of Brothers in Arms: Hell's Highway and the stoppage of work on the Aliens title were contributing factors to the layoffs.
Though specific sales data on Hell's Highway is unavailable, the title debuted on the NPD group's weekly PC sales chart at ninth position, before quickly falling off the following week. Hell's Highway did not place on the US console sales chart for either September or October--the console versions of Hell's Highway were released on September 23--though publisher Ubisoft partly attributed its strong second quarter sales to the game.
Aliens: Colonial Marines was announced in February. Billed as an authentic Aliens shooter, Colonial Marines was backed by a strong pre-production team, including writers from the hit TV show Battlestar Galactica. The Sega-published title was previously scheduled for release in 2009.
Gearbox has expanded to develop a wide range of projects recently, shipping Brothers in Arms: Hell's Highway (PC, 360, PS3) and Samba de Amigo (Wii) earlier this year while simultaneously working on its original shooter Borderlands (PC, 360, PS3).
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Comments
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But, relax, guys - Aliens isn't canned. Also, Borderlands is shaping up to be sick and I think it's going to turn out to be really fresh and great. But, the proof is in the pudding, so to speak. So we're just going to have to keep our heads down and deliver.
The new mantra around Gearbox is: Quality, Focus, Performance.
Which means that until we ship our next game, none of this really matters. What needs to happen is that we need to just bring it and offer you guys a kick ass Borderlands game and a kick ass Aliens game.
If we kick ass, you'll check it out and hopefully give us some respect. If we suck, you'll tell us as you love to do.
We've done some sucking and we've done some kicking ass. We always get involved with things that have the potential to kick ass. I think that's why people get so pissed off at us when we suck, because the promise was so strong.
But we reach far and try hard and when you swing for the fences, sometimes you hit foul balls. The good news is that when we suck, we've gotten better. It's like tuition or something. We pay for our education.
I know you guys will enjoy ripping into us when you smell blood, but if you care about Aliens turning out good or Borderlands turning out good, you should consider egging us on. You don't have to cheer lead - that's lame. But you can egg us on. It actually does have an impact.
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Maybe things have changed but I always thought of gearbox as quality work
weird
~D
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<<<
Those "recent tactical decisions" you wrote about -- is that related to some comings and goings? Shifting people around?
>>>
That’s an aspect of it, but it’s bigger than that. We’ve changed our company ethos recently to prioritize Quality, Focus and Performance. That is a world of difference from Opportunity and Ambition driving Growth. We’ve made some transformative changes and yes, that’s meant some talent changes, but that’s not the real story.
The true relevance of the story will actually be irrelevant until we release our next game, at which time I hope there will be a lot of interest in what we’ve done that can produce such results. The proof is in the pudding, as they say, and we’ve got our heads down in the kitchen.
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lets spend a hojillion dollars making and promoting yet ANOTHER WWII game, and ignore a game/IP that many fans would buy sight and review unseen (I'M ONE).
Of course HH underperformed, the markets saturated (and probably with better titles).
Aliens CM was the ONE title I was looking forward to from gearbox and they axe it.
GG
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Has anyone read the original Alien 3 script? From the bit I read, it sounds like the game could have drawn from it. From the bit I read, it sounded a lot better than the eventual film...
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If you are looking for a change of scenery, Monolith is hiring. A partial list of openings is at:
http://www.lith.com/jobs.asp
I don't think we have all openings listed on the website yet - if you don't see a great fit, it may be worth submitting a resume anyway.
If you are thinking about submitting a resume, message me and I can make sure it gets rapid attention.
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http://kotaku.com/5096520/rumor-gearbox-lays-off-26-drops-aliens-colonial-marines-+-update-gearbox-president-responds
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Out on a awesome aliens game. great.
I thought via died ages ago...,
How many of them were there?
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Seriously this pisses me off. I was just saying to a friend the other day while playing L4D that I hope Colonial Marines will be just as awesome.
Guess we'll never know.
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Fuck.
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