Tabula Rasa Shutting Down, Layoffs Planned
by Blake Ellison, Nov 21, 2008 11:28am PSTTabula Rasa (PC), the MMO designed by industry pioneer Richard Garriott, will shut down on February 28, 2009.
"Unfortunately, the fact is that the game hasn't performed as expected. The development team has worked hard to improve the game since launch, but the game never achieved the player population we hoped for," reads a letter on the Tabula Rasa website.
The team added that the game will become free to play starting January 10 before the game sees the plug pulled at the end of February.
In closing the game, NCsoft will lay off an undetermined number of employees. "We're going to be scaling down the TR team in preparation for the end of live service," said spokesman David Swofford to Kotaku. He added, "We currently don't know how many people will be affected by that."
NCsoft plans to reward the loyalty of remaining players with free time on the company's other MMOs, including City of Heroes, Lineage II and the forthcoming Aion. Players with active paid accounts as of 12:00 PM CST today will be contacted directly by NCsoft about redeeming that time.
"We can assure you that through the next couple of months we'll be doing some really fun things in Tabula Rasa, and we plan to make staying on a little longer worth your while," promised the letter.
The MMO's death toll may have been sounded earlier in November when designer Richard Garriott announced his departure from NCsoft, citing "new interests" following his return from a space flight.
Tabula Rasa was announced in 2001 and was finally released in 2007 to what Garriott admitted "was a rough launch."
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Comments
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I'll be logging in again on January 10th, when the servers will be free. I really loved it.
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Personally, I never thought about the appeal of the monthly subscription games. With my schedule, I can't justify spending $14.95 for a game on a monthly basis that I may not play for a few months due to school/work/other.
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I'm surprised NC didn't take the same route with TR that they do with their asian based MMO's....make it free and use micro-transactions to draw a profit.
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I guess the joke's on me now :D
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Fps but with random dice roll damage was silly at best.
Poor class balance.
Many many many useless skills/weapons.
Super stupid AI that at best could just out smart a rock.
Poor PVP.
Over all i don't think the fact there is a fair number of mmo's killed the game its just the fact it was a poor game that could of been good if they worked on it alot more befor they shoved it out way to soon.
If you are going to make an MMORPG please do not Half-Ass it.
Thanks
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This is pretty much what happened with Myst when everyone saw the ridiculous numbers it was doing. Everyone started doing first person point and click adventures (MANY of them sucked) and then the bottom fell out of the genre. The biggest problem was that those first person point and click games weren't any good (even Myst wasn't any good). Myst had the benefit of being the CDROM killer app (anyone who had a CDROM had to get Myst cause it looked so cool). Too bad it took the genre with it and we lost the likes of Monkey Island, The Longest Journey, Sam and Max, Full Throttle, etc.
Yes, I hate Myst.
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The only thing I could pinpoint about it I thought was lacking was character development was pretty thin. The inability to respec was pretty off-putting since the dev's liked to come in and nerf things that you were then stuck with.
Oh well ... the market shrinks again. I guess after the KOTOR MMO fails we can all declare there is no point to any MMO except WoW and it's 'raid grinding till your eyes bleed' fun.