Mirror's Edge PC Trailer Gets Physical

A trailer for the PC edition of EA DICE's Mirror's Edge (PC, 360, PS3) has arrived, and even though the parkour-inspired action game is out for consoles, the trailer shows something new. The PC ve

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A trailer for the PC edition of EA DICE's Mirror's Edge (PC, 360, PS3) has arrived, and even though the parkour-inspired action game is out for consoles, the trailer shows something new. The PC version has picked up Nvidia's PhysX physics acceleration, promising more detailed gameplay and better visuals for Nvidia hardware owners.

The updated PC port is due on store shelves in January.

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From The Chatty
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    November 19, 2008 1:02 PM

    Alright! Now we can get the same repetitive look....with more detailed gameplay and better visuals! :D

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      November 19, 2008 1:24 PM

      Why is it the "cool" thing to call every game repetetive now?

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        November 19, 2008 1:32 PM

        Why is anyone even surprised that a game with "mirror" in it's title is repetitive? ;-)

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        November 19, 2008 1:36 PM

        I don't know about Mirror's Edge but a whole actual lot of recent games HAVE been repetitive. I don't know why, it's less of a random complaint and more of an industry trend.

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        November 19, 2008 4:35 PM

        Because this is a comments section of a front page news story...where good comments go to die

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      November 19, 2008 2:41 PM

      I would argue that a game has to be based on repetitive elements in order to be an actual solid game... Anyway I played through Mirrors Edge and was absolutely satisfied with it along with the challenge of resisting using weapons, now I am replaying it on Hard but allowing myself to win by whatever means necessary.

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      November 19, 2008 3:02 PM

      God forbid they use a consistent art style throughout an entire project.

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