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F.E.A.R. 2 Design Video: Office Space Edition

by Nick Breckon, Nov 18, 2008 8:03pm PST

Get tired of shooting up the same LCDs and file cabinets in the original F.E.A.R.? Monolith was listening, as the team members explain in the following design video for the upcoming sequel.

F.E.A.R. 2 is set to hit PC, PS3 and Xbox 360 on February 10.





Comments

11 Threads | 39 Comments


  • ...the key thing to keeping the player on the edge of their seat is to surprise them, and not let them get too comfortable. You can sort of let them think that they're getting into a pattern but then you have to vary it.

    Okay, so how does one vary a single-player story? I'm guessing the general flow is going to be one large path, but are they going to vary the position and interval of the "boo, scared ya" moments? I'm interested in seeing a SP FPS developer pulling this off beyond having one random spawning entity that is a key piece of the storyline (like Soldier of Fortune 2 had with the freighter level, where you had to find where the "chief of the watch" was sleeping; it was in 1 of 4 different cabins, and seemed to vary on each play through).