Take-Two CEO Dubs Subscription Gaming a Business 'Holy Grail'
by Blake Ellison, Nov 14, 2008 12:48pm PSTTake-Two CEO Strauss Zelnick has seen the future, and it is subscription-based gaming, a business model that the leader called the "Holy Grail."
"The Holy Grail is taking a business, already a very large and successful business that's focused on packaged goods that you sell once ... and turning that into a subscription business or a semi subscription business where we have an ongoing relationship with consumers," explained Zelnick at the BMO Capital Markets conference this week as noticed by Kotaku.
Zelnick was eager to indicate that the lucrative DLC trade is an intermediate step toward that business model. "Looking ahead, the biggest opportunity that we see for the industry as well as for us is downloadable content," the executive stated, offering paid downloads for Grand Theft Auto 4 and BioShock as solutions to the thriving used game trade.
There are limitations to the plan, Zelnick conceded. "The triple-A titles that people really want to have that are really must have are in the best position for this business model," he said. Further down the food chain, however, Zelnick believes that "you won't be able to apply a subscription model to mid-tier titles."
Ms. Splosion Man challenge to give away steaks
The Last of Us avoids regen health
Closure takes $100K Grand Prize at IGC 2012
Lego renews Star Wars license for ten more years
Review: Beat Hazard Ultra (iOS)
Comments
Valve could get away with it considering how TF2 has been coming along and L4D is shaping up: $10-15 for your fist yearly subscription and $5-10 every year after that, until they stop updating it and make it freeware? Not to shabby.
However, considering how most publishers create games with little or no replay value (If their playing old ones, their not buying new ones!) and make an effort to pour out a waterfall effect of games, their no fucking way in hell EA and the like could pull this off.
I don't tip either unless the food is exemplary, and if I order a medium rare and get it well done, you can bet your arse I'm not paying for it.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 3 replies.
I can't see consumers having the stomach for more than a couple of monthly-subscription games at a time. And the fact is subscription-based games suck up huge amounts of gamer time, making us far less likely to buy other games. Moreover, the more we invest in a particular title the less responsive we will be to switching to another.
Yes, all the publishers want their own WoW, but it just isn't going to happen.
Arcades are over and done with. The "drop as much quarters to continue" is dead. Understand gaming industry?
Thread Truncated. Click to see all 3 replies.
I don't think it's impossible, it's just that for whatever reason, developers do not be able to deliver additional content on a timely basis.
Thread Truncated. Click to see all 4 replies.
Today, I'll being talking about Hellgate: London. This was a Diablo-esque SP & MP game that the dev/publisher decided to split into Monthly Subscription and Non-Subscription Tiers.
Neither of them worked. Where is this company now?
Discuss.
DLC is smart, but hopefully it won't get to the point that it costs $50 for a game engine with 4 hours of gameplay and then have to pay $10 the next month for some DLC expansion that provides another 4 hours.
I do like how Strongbad (on wiiware) is priced. It's somewhere around $10 or $15 for each episode. Each is standalone. No "base" price to get started.
I think Rockband's dlc prices are fair. Meh. I could talk about this a long time. stopping.... now.
bleed as much money from our customers as possible for as long as possible
no shit it's the holy grail, too bad the blood is the consumers
Next you'll be telling me that charging whatever you want for oil is the holy grail too. And cell phones! Imagine if cell phone companies got 15 bucks a month for text messages that cost them nothing! Holy crow we could get rich!
Thread Truncated. Click to see all 4 replies.
interesting updates; people are not willing to pay for that. Single player games like Bioshock or The
Witcher will find it very difficult to get this model going. That is why only MMO's have this idealogy. It takes
a lot of development and time to make worthwhile game influencing updates. He has to remember that
just being a triple A title doesn't mean you can charge for updates. And if I'm going to be paying for it, the
DLC better be more than bug fixes or new areas in a game.
Subscriptions were a holy grail before the market was flooded. Good luck trying it now with half the gaming market already paying for one or two. Most people won't pay for more than that.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
These corporate weasles are doing their damndest to try and figure out how to sell us as little content as possible for big dollars.