The New Games for Windows Live Initiative: Microsoft Finally Comes to Bat on the PC?
by Nick Breckon, Nov 12, 2008 10:49pm PSTMark my words: today is the day Microsoft got serious on the PC.
While conducting an interview with Games for Windows Live general manager Chris Early--in which he confirmed that Microsoft will be adding full games to its PC digital distribution network in the future--I was able to check out the just-launched redesign of the GFW Live interface, as well as the upcoming GFW Live Marketplace application.
I came away from the meeting a little stunned, and found myself preparing to finally witness some healthy competition for our digital PC dollars.


The new in-game Games for Windows Live interface (pictured above) is a significant leap forward for Microsoft. It does everything you'd expect--displays your Gamerscore, provides a friends list, and allows for private messages and chat--but is now far more effective. It's a minimalist, PC-centric approach compared to the bloated, console-derived first iteration of the software.
But while the new interface is the kind of necessary, late-to-the-party update we've come to expect from the Games for Windows program, the upcoming Marketplace is far more interesting, serving as the strong opening salvo of an invasion into Valve's largely unchallenged digital distribution territory.
The Marketplace is essentially a Steam-like application, which will eventually be included with every GFW Live title. It can either be launched from inside a game, or simply kept running in the background. I didn't get a look at memory usage, but Microsoft described it as "lightweight," and it did seem so.
From a design standpoint, I daresay Microsoft's Marketplace may trump Steam's user interface, at least judging from a quick glance. We don't have any screenshots of it yet, but I can describe it as similar in style to the in-game interface pictured above. In terms of format, think of a more colorful version of Steam's main page, but a bit less confused.
The front-page features large rotating advertisements for new releases a la Steam, with smaller game thumbnails below. A sidebar offers simple tabs for browsing trailers, demos, and downloadable content by various categories. It appeared to be a derivative, but attractive application--a bit more inviting than the functional, yet rather jumbled Steam.
There are a few notable functions hidden in the simplicity. One tab provides a simple list of the games that you own, which also indicates if any new content has been released for those games. This page also allows you to play downloaded demos and videos, as well as easily start, stop or resume the downloading of said content.
In terms of services, the Marketplace already stands to take a bite of a rather untouched pie. Full PC game sales may still be down the road, but the Marketplace's support of DLC is an important one. Downloadable content can be a very attractive source of income for publishers, and with Microsoft handling the sales and distribution--the company will serve up every patch and add-on pack from its own servers--it has already attracted some big companies to its camp.
Of course, gamers will always have a choice of how to manage their games. For example, a Games for Windows Live-exclusive title can be purchased and launched from Steam, and even a full game purchased on the GFW Marketplace in the future could theoretically be launched via Valve's application.
However, add-on content for GFW Live-exclusives like Fallout 3 will only be available through the GFW Marketplace. Additionally, a Games for Windows Live exclusive also indicates that any multiplayer component in the game will only use GFW Live's multiplayer solution--another attractive service Microsoft is providing to developers--as in the case of games like Grand Theft Auto IV and Dawn of War II.
So what does all this mean for the average gamer? Basically, you may find yourself increasingly forced to use Games for Windows Live--though this will now be far less painful. And the truly average gamers, who buy their games at Best Buy based on the box art, could begin to adopt the GFW Marketplace as their default PC platform through sheer proliferation.
It's not hard to see why Valve is providing free services to developers with its Steamworks software suite. Now that Microsoft is getting serious, it's only a matter of time before the two companies will be directly competing across several fronts--in a war that we will all hopefully profit from.
Check back tomorrow for our full interview with Games for Windows general manager Chris Early.
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Comments
This is a good idea what Console-PC looks like, and what PC PC looks like.
Console-PC (original Fallout UI): http://img83.imageshack.us/img83/6767/bartermenudefaultwo4.jpg
PC PC (modded Fallout UI): http://img83.imageshack.us/img83/6207/bartermenudarn2pr8.jpg
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Also, anyone know if thisnew GFWL stuff they're talking about will work on XP? I'm probably going to get Vista and an SSD to put it on in the near term...but I will still dual boot with XP and it will be a while before I dump it (if ever) based on compatibility issues and the fact that I'm a picky fuck.
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It must be pretty fucked working for their PC Games division when you're constantly placed in 2nd place. I guess they'd have a few people trying to move internally onto 360 games.
Just to clear something I'm not one of those people that hate Microsoft, far from it, their technology makes my life easier and career possible.
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One way MS could help PC gaming; create a bloat free DX10+ OS strictly for PC gaming and multimedia, like "MS WinXP Fundamentals for Legacy PC's" which is a stripped down version of XP for old pc's that would have typically run Win9x/ME.
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So did anyone else read the article on how MS has been able to determine who is pirating games on X360?
http://www.tomsguide.com/us/Microsoft-Bans-Xbox-360-Mods,news-2933.html
It is an interesting read. If this is true then I will believe that MS is trying to help the PC gaming market when they do something to help cut down on piracy and help restore confidence in those developers who have listed piracy as their main reason to cut down on PC gaming releases or release PC games a week+ later than consoles.
I was initially very hyped when GFW was first announced but over the years have seen my favorite platform see a major decline in games or game quality. I use Steam for the obvious games and really like how it is set up. I don't mind competition if, in this case, it keeps the consumers best interest at hand. I am in a wait and see mode.
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What I fear is that MS's idea of competeing with Steam is to secure exclusives and drive a split down the middle. Hopefully Im wrong here though.
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As for the Marketplace, The biggest question will be the DRM scheme used for titles that you purchase.
1.) Is GFW Live Gold still a paid subscription service?
2.) [Totally dreaming here] Would they/did they ever consider/mention bringing games from XBL Arcade to GFW Marketplace (a la Rez HD, Castle Crashers, etc)?
I know my second question is a, "LOL, yeah right stupids." but the first one I wonder about. No matter what improvements GFW Live may be trying to attempt to accomplish, even if Steam DIDN'T exist, to start charging subscription fees for typical online features through their service doesn't really offer any kind of value proposition for PC gamers (unless you're a crossover player who already owns a 360 and/or you're addicted to achievements).
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They just want the PC gamers market to impulse the sales of Vista which have been more than disappointing till now.
My only fear is that they use their usual "competitive strategies" to harm the performance of competitors tools (like steam or xfire) in their OS.
This is what happens when you bite the hand that feeds you...
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;)
Just messin' with ya, Nick. Good info!
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MS already saw how unsuccessful paid for MP was on the PC, so hopefully they wont try some of the crap they have on XBL with DLC. DLC cheats? DLC of stuff thats already on the disc? It will be cracked within hours.
(too many acronyms!)
And honestly, I'd rather not have standard/traditional PC features all being filtered through MS.
DLC on the PC = have fun paying for cheat codes.
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