Call of Duty: World at War Patch 1.1 Released
by Maarten Goldstein, Nov 11, 2008 5:00am PSTThe first Call of Duty: World at War patch is now available on FileShack, updating the newly released World War 2 action game to version 1.1. The 318MB download offers the following fixes
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- remote desktop now works with dedicated servers
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Comments
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Thay had time because the graphics engine is the same as in COD4, no improvements.
So they did a MOD based on COD4 and they failed. The whole plot is lame.
One more thing, you remember the america-owns-you-all ? In COD4 they ballanced it with the british but in COD5 we have the godly americans and the soviets who are placed like angels. We all know that soviets weren't better than the nazi, for example they fucked Poland and attacked it with the germans.
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