Lionhead Working to Resolve Game-Breaking Fable 2 Bugs
by Chris Faylor, Oct 24, 2008 12:29pm PDTJust a few days after Lionhead's anticipated action-RPG Fable II (360) arrived on store shelves, the developer's forums are filled with complaints about freezing glitches, lost experience points, missing gold, and other issues.
Now, the studio has chimed in, noting that it is "watching and listening to you, the community, and are looking into all serious issues that are bought to our attention," offering up some advice and a preventative workaround for one troubled quest.
In order to properly complete the Monk's Quest in Oakfield--and thus continue the main story--Lionhead advises players to let the monk run through his entire conversation before leaving the area for the first time. Otherwise, the monk may become unresponsive later on, which would halt story progress and currently has no solution.
As for co-op, the studio states that character progress will be wiped if "you select a save game in the couch co-op screen straight after childhood," with a forthcoming patch set to resolve the issue.
"Some things slip through the net during development, especially when a game is the size and scope of Fable II," Lionhead noted on its boards. "Again, we can only apologise for this issue, but we are doing our best."
Prior to the launch of Fable II, publisher Microsoft announced that the promised online co-op mode had not made it into the final product, but would be added back in a patch--one which just so happened to arrive on the day of release.
Thanks to Xbox 360 Fanboy for pointing out Lionhead's responses.
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Comments
- Talk up a ton of features
- cut said features
- ship horribly unfinished product
- patch patch patch
- release finished game content as an expansion pack
Rinse and repeat. I can't believe people still throw money at them.
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Because of hidden surprises like this I never preorder or buy on the date of release. I now wait for reviews. I almost got burned with Rainbow Six Vegas 2. I was so ready to purchase that game but a few weeks for it hit stores there was an important line item in a game review. The number of coop players had been reduced from 4 to 2. Only you and one other buddy could play through the story mode together. In a team based game like Rainbow Six that was a deal breaking feature and I did not buy it. Most developers just do not seem to "get it" when it comes to coop.
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I have that abbot bug quest. FUCKING BULLSHIT, man. I am fucking pissed off.
Also fucking freezes on me. Fuck.
This shit better get resolved. I am really angry. :(
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It's deeply flawed but at the same time it's one of the most enjoyable games I've ever played. I'm playing through it again now.
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I got him unstuck by scolding him and he was freed.