Rockstar Attemped to Prevent Max Payne Movie, Game Producer Now Proud of Film

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Despite some intial harsh words, 3D Realms founder and original Max Payne producer Scott Miller says he is "proud of this film" and believes it is one of "the best game-to-film efforts we've seen in the industry."

"Along with the first Tomb Raider, I think it's hard to argue that Max Payne isn't one of the best two adaptations yet," he explained to Edge Online. "This kind of opening [hitting number one at the box office] brings us a lot closer to the reality of a sequel."

Following Remedy Entertainment's 2001 debut of the action-shooting series arrived, 3D Realms and Remedy sold the property to Rockstar Games, which then published the 2003 sequel and, according to Miller, attempted to stop the film.

"After they bought the IP, [Rockstar] made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production," he revealed.

"It's a miracle it ever reached the big screen, and a testament to the committed efforts of Scott Faye and Julie Yorn, the two lead producers," Miller added. "A book could be written on the winding hazard-filled path this project took, through different studios, scripts, and even lawsuits."

Chris Faylor was previously a games journalist creating content at Shacknews.

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    October 22, 2008 9:10 AM

    I'd love to hear the story behind the politics of its production, especially anything that affected it creatively

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