Rockstar Attemped to Prevent Max Payne Movie, Game Producer Now Proud of Film
by Chris Faylor, Oct 22, 2008 9:08am PDTDespite some intial harsh words, 3D Realms founder and original Max Payne producer Scott Miller says he is "proud of this film" and believes it is one of "the best game-to-film efforts we've seen in the industry."
"Along with the first Tomb Raider, I think it's hard to argue that Max Payne isn't one of the best two adaptations yet," he explained to Edge Online. "This kind of opening [hitting number one at the box office] brings us a lot closer to the reality of a sequel."
Following Remedy Entertainment's 2001 debut of the action-shooting series arrived, 3D Realms and Remedy sold the property to Rockstar Games, which then published the 2003 sequel and, according to Miller, attempted to stop the film.
"After they bought the IP, [Rockstar] made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production," he revealed.
"It's a miracle it ever reached the big screen, and a testament to the committed efforts of Scott Faye and Julie Yorn, the two lead producers," Miller added. "A book could be written on the winding hazard-filled path this project took, through different studios, scripts, and even lawsuits."
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Comments
I'm not saying it was a fantastic movie, but it was definitely worth a watch due to it being very close to what the game was in regards to story, soundtrack and characters (even though the main character in SH1 was a dude).
Every other game to movie isn't worth the film its recorded on.
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