Deus Ex 3 May Not Hit Consoles, Developer Claims Original Wasn't Exciting Enough
by Chris Faylor, Oct 22, 2008 8:20am PDTWhile it was initially believed that the long-awaited third Deus Ex game would hit PC and consoles, a new interview with Eidos Montreal lead designer Jean-Francois Dugas suggests that the 2009-due shooter-RPG prequel could be a PC-exclusive.
"We don't know exactly which platforms we're going to be out on," he explained to Edge. "If we're to go console we will want to keep the complexity alive. We want the menu interface and controller to feel simple without risking any of their potential."
Both the Ion Storm-developed original Deus Ex and sequel arrived on PC and consoles--the first hitting PlayStation 2, the second arriving on Xbox--with the PlayStation 3 and Xbox 360-friendly Tomb Raider engine powering Deus Ex 3.
Dugas further commented that "for us, console-isation isn't about dumbing down features," mirroring BioWare's approach towards bringing its PC RPG Dragon Age to consoles, and added his belief that Ion Storm's original Deus Ex was "kind of slow."
"There weren't enough exciting, memorable moments [in the original]," Dugas explained." It was aimed more towards a simulation rather than a game experience."
Faylor's Take: No matter what Dugas says, I really can't see Deus Ex 3 being a PC-only title. It's a high-profile franchise that has always hit consoles in the past, uses a console-friendly engine, and Eidos isn't exactly a PC-centric publisher.
That said, it's somewhat reassuring to hear that Eidos Montreal is cautious about "console-isation," as many complained about its effect on Deux Ex 2.
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Comments
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And if you never played the original but think you might want to , perhaps you should wait for this to be finished before you give it a spin.
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Deus Ex is a geek. The good kind of geek. The guy who's intelligent, interested in science, philosophy and is out there to make something good for himself. I don't want any more 21th century MTV bullshit. Bring back hardcore Personal Computer Games.
I wasn't optimistic about Deus Ex 3, only cautiously yet passively hopeful. This does not help. "Not exciting enough"...well let's see you do better. I'll be the first to print this post on a paper, eat it, tape it and put it on YouTube if you can match the legacy of Deus Ex. If you can actually do that I'll be glad and the paper eating will be worth it. Prove me wrong.
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http://www.oldmanmurray.com/features/84.html
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Anybody who doesnt still think that is game is not going to be an action shoot em has to evaluate his life, and figure out where he went wrong.
Deus Ex 3 = Deus Shock: Modern Warfare: Vegas 3
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As for consoles or not, pretty sure this is a crock of shit. There's no such thing as a major budget project that isn't a console release. Maybe such a game can lead on PC, but I doubt Deus Ex 3 is such a game, that's something that people do with RPGs sometimes and RTS games, but even that is not always true. This shooter game is something that they no doubt expect to find more sales with on consoles than PCs. I'm extremely skeptical that somehow Eidos is less alergic to the platform than other developers.
It would be nice to get a Deus Ex 3 that works well on PCs and isn't a bad port, but I do not expect it.
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That said, I'm not quite sure how the allegation bears up -- you could more or less play Deus Ex at your own pace. And even be rewarded for it -- on my second run, which was slower and more thorough, I found tons of stuff I'd missed. Even now, on my 7th or 8th play-through, I find the odd thing that I never noticed before. Just incredible.
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"There weren't enough exciting, memorable moments [in the original]," Dugas explained." It was aimed more towards a simulation rather than a game experience."
.... so much for that, then. :/ Here's hoping Far Cry 2 will provide a decent DX vibe.
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Can someone please explain to me what the hell was so complex about Deus Ex's menu interface? The in-game explanations were more than enough to point me in the right direction as to how to use skill points and nano-augmentations.
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Eat that cliffy
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"In order to make our game really solid we're just going to release on OSX!"
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I hope this still comes to consoles though (chances are it will), but it's good they get their priorities right, this has to fit right on all systems.