Original Max Payne Game Producer Really Doesn't Like Movie
by Blake Ellison, Oct 20, 2008 8:00pm PDTAs head of the studio that took a producer-like role in the original Max Payne, 3D Realms CEO Scott Miller knows Max very well. And he didn't exactly like the film, not unlike the zillions of Americans who paid a combined $18 million to see it and hated it.
This news story contains plot spoilers.
"There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment," Miller told Edge. And those flaws start right at the beginning--or rather, what should have been the beginning.
"A big problem with the film is that we do not really know what is driving Max until we see the flashback scene [mid-film] showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason!"
Then there's Jack Lupino, the drug man who was "lamely killed by one of the film's non-action characters" instead of Max himself. "The entire time we're told that this drug makes 1-in-100 people super-human, yet Lupino doesn't demonstrate this in the least," Miller said. "It should have taken a hail storm of bullets to bring him down, plus it should have been Max that kills him."
Given his personal involvement in the Duke Nukem film adaptation, Miller has talked his way into a challenge: make a better movie than Max Payne. Of course, in his opinion, he might find that a pretty easy task.
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Comments
Game developers need to start getting intimately involved with every step of the film production. Hell, they should [i]ru/i] the film production.
I wanna see at least one really good, well made and successful game-movie. Just something to salvage the genre before it becomes a "don't go there" destination.
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...Trained in an ancient Tibetan monastery by his former master Uwe Boll... Moore returns to a society corrupted by their acquiescence of poor movie quality to .... add to the shit pile???
WHAT THE F------------------
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http://www.gametrailers.com/player/41754.html
You are hearby banned from making any more game-based movies without the thumbs up from the game developers at every step along the way. We're tired of you trashing our medium and our fond memories to make a quick buck.
Kthnx. :P
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The movie wasn't that bad, wasn't even the worst movie released THIS WEEK versus "The worst ever", and will probably get a sequel since it didn't cost anything to make. Portions of the movie looked just like the game, the story was a hell of a lot closer to the game than most games-to-movies, and was better than most game adaptions.
In conclusion: Nyah
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Welcome to the club, Scott.
/me starts playing Tool - Aenema
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