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Sweeney on UT Renderer

by Steve Gibson, Mar 28, 2000 1:29pm PST
Related Topics – Unreal Tournament

Looks like UT render performance is just the hot flavor of the day. EvilAvatar has a pretty interesting Q&A with Tim Sweeney of Epic talking about the rendering code for Unreal and UT.

The latest Unreal Tournament Direct3D code is approximately as fast as it's ever going to be. We don't have any Direct3D updates planned for Unreal Tournament.. [snip] The OpenGL code isn't as fast as it could be, but we're not doing anything about it. Even if we optimized it as much as humanly possible, it would be almost certainly still be slower than Direct3D. <snip>





Comments

108 Threads | 282 Comments
  • Very well, Mr. Original, allow me to enlighten you:

    original message will appear bold (as the author of the reply should have done)


    I've seen people like you before. Your philosphy in life seems to be

    if(productx.source == MICROSOFT)
    productx.quality = 0;

    I respect that its your opinion, but I also regard it as one if the most closeminded and retarded opinions I have encountered. All the software I use, is the software which works the best for me. It just happens to turn out that most of that software is made by Microsoft.

    -(decode(skid.assumption, TRUE, skid.ramble, #UNDEFINED))

    I'm not going to bother to debate how ethical Microsoft's business practises are.

    -Is that because you know how unethical and anti-competitive they are?

    Go read how Tim Sweeney's proposed texture management extensions were ruthlessly rejected by the dinosaurs at the OpenGL consortium. I suggest that you compare the evolution of D3d and OpenGL in the last 5 years before you call D3d unflexible and OpenGL progressive.

    -I haven't read about the "ruthless rejection".. I will go and do that.

    However, thinking that a product is bound to be a "slowly moving, proprietary piece of crud" just because it has the MS logo on it is simply stupid.

    -No, actually, software that MS manufactures isn't trash by default. That is not what I'm saying. I am saying that they devote a lot of effort to tying up new technologies in proprietary standards and anti-competitive license agreements. Do you really think that is the formula to great software and quick development? If so you are fooling yourself.

    If thats how you like to think than you are better off hanging out with Micro$oft/MicroShaft/(whatever the latest name is) hating groupies at Slashdot.

    -(decode(skid.assumption, TRUE, skid.ramble, #UNDEFINED))

    See a pattern here?

    w
    i]

    Very well, [space]Mr. Lethal, look at that, and tell me that my approximation was that far off.










  • Details were on medium, medium or medium, low not high/high as defaulted to. Volumetric lighting was OFF. I'll have to check on the rest of the options in the advanced menu, but I *think* everything else was its default settings. No detailed textures, low sound quality [not actually the default, but..] Hud was reduced, but that won't matter here. My game play is actually usually lower as more than one other actor [where this drops so drastically] comes into view at once. This is ALSO at 640x480x16.

    Tell you what Daggah, when I get home, I'll run it the way I run Quake3, all the details on except curved surfaces which UT doesn't use so maybe I'll leave it on to punish Q3, and at 1024x768 and bring you back the numbers.