Unreal Tournament 3 Getting Expansion Content
by Blake Ellison, Oct 20, 2008 11:52am PDTEpic's Unreal Tournament 3 is set to get more content to help keep the latest incarnation in its deathmatch shooter franchise alive.
"We're working together on a major expansion that we expect will excite and grow our UT3 customer base," said Epic VP Mark Rein to GameSpot. What format the content will take is unknown, but Epic has given players free DLC map packs on the PC and a mod toolkit on the PS3.
The comment came in response to questions about publisher Midway, which announced last week that it was cancelling several games. "Midway is still very much the publisher of Unreal Tournament 3," Rein confirmed.
The PC and PS3 versions launched in late 2007 to disappointing sales before the Xbox 360 edition debuted back in July. Rein reiterated that UT3 has gone on to sell 1 million copies across all three platforms.
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Comments
Anyway, after playing Crysis/warhead/clear sky/COD4, this game felt very "loose" and claustrophobic, while looking very tight. The weapons are super-inaccurate and slow, the levels are tiny, and visually nothing makes sense; everyone is super bulky and deformed and covered in so much logic-defying visual designery that the game ends up basically making a mockery of itself and it's own style.
I had the same feeling when playing Devil May Cry 4 and Gears. They were so caught up in a visual design style that it became totally perverted and discomforting. It's like they didn't know when to stop designing. There are levels of visual complexity -- for instance, if you're flying a plane the landscape outside is a different complexity level from, say, driving through a wooded road, or looking at the palm of your hand, or reading a book. The designers at Epic seemed to want to simply cram as much visual finery into everything at every level. Looking at a puddle in that game is as at the same visual complexity level as looking down out of the window of a plane. Add to this the fact that there IS NO COVER to hide behind and most of the time you get the feeling of at once being visually disturbed, claustrophobic, and perpetually vulnerable -- all the while jacked up on the feeling of anticipation because of the pace of the game, the inaccuracy of the weapons, and the fact that death can come from any one blast by any unseen opponent. I just feel... uncomfortable playing this game.
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Loved UT99 and Quake3. I always preferred the movement in Q3 to UT99 and I was happy that UT moved more in the Q3 direction, but somehow along the way it picked up a few extra gallons of bumpy shiny normal mapped shit that stuck to everything.
Visually appealing doesn't mean complexity and specular bloom.
Team Fortress 2 is visually appealing.
UT3 looks silly
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One of many mistakes. No Linux Client, gamespy, promising a real SP part and not delivering, an UI that doesn't save things important to over half of the fanbase, are a few others.
It doesn't help that everyone knows they will go the UT2K3 to UT2K4 route, and release another, improved UT in one year, because of the deal with Midway.
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People, put down the M4 and pick up a "Machine Gun" or "Super Shotgun" from time to time. Unrealistic, factually inaccurate and often physically impossible shooters is where FPSes were born. And they're goddamn fun.
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like people playing it and having fun and some innovation beyond what nexuiz and warsow are doing, that could be a reason
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