Gears of War 2 Trailer: Artistic Sensibilities
by Blake Ellison, Oct 15, 2008 12:08pm PDTGears of War 2 takes a break from the "jock, fratboy, macho bullshit in the game" to discuss the more artsy side of things.
Designer Cliff Bleszinski, artist James Hawkins, and Epic president Mike Capps discuss their artistic influences as applied to their Xbox 360-exclusive shooter sequel after asserting that games indeed can be art.
The run-for-cover war against the Locusts continues on November 7, but if you need a return to the macho bullshit, hit up today's multiplayer guide.
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Comments
Let your product speak for itself. Its awesome, i love it, but don't need you to tell me about it. I don't know if its art, maybe commercial art, but its certainly one of the best franchises of my lifetime so far.
Watch that prototype dev commentary trailer, you don't wanna look like those guys.
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And the fact that it includes the "hey, look, unrealistically large ripples!" footage is even more evidence that they don't seem to quite get what the central point of the 'games as art' phase is, and seem to think it just means games that look good.
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I hate developer commentary.
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