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UT D3D Performance

by Maarten Goldstein, Mar 28, 2000 6:53am PST
Related Topics – Unreal Tournament

The Unreal DirectX and Direct3D Downloads page has a dll file that you can use if upgrading to UT v413 caused some serious performance issues.

We continue testing new code for of UT's DirectX7 D3D rendering interface DLL. People experiencing problems in D3D mode may want to help test this. This file is the same DLL you get by installing our latest UT patch (413) If after upgrading you still experience performance or other problems, backup the d3ddrv.dll that's in your UT system folder and replace it with the latest beta d3d interface DLL. This includes a new variable 'UseLocalTextures' ( type 'preferences' at any UT console prompt, go to rendering -> Direct3D support ) to force textures to be uploaded into local video memory only. The switch is 'False' by default to enable UT to run on specific AGP cards that lack local texture memory. Setting it to 'True' may benefit performance and/or graphics quality on other hardware. Some users have reported they get optimal results using the previous revision 0.6 beta DLL. Feedback welcome at utbugs413@epicgames.com.




Comments

60 Threads | 106 Comments









  • Well since nobody bothered to see if this UT.mov would play using Media Player; I went ahead and downloaded it. I have to report that using Media Player, you will get sound nut no video.


    I remember a time either last year, or the year before, when Media Player would do it all. I would stream RA/RM content and play all these *.mov's. That was convient. Properitary formats suck. I don't want to install 2 p.o.s. programs just so each 1 of them will play their own format.

    Damn Real.com for making MS destroy the codec, and damn Apple for this new 4.0 mov format.

    [insert huge ascii picture of 2 big middle fingers here]