StarCraft 2 Goes Big: 26-30 Missions Each, 'We'll Take as Long as We Need'
by Blake Ellison, Oct 14, 2008 10:56am PDTThe StarCraft 2 trilogy is going to take a while--"as long as we need," according an interview today--but the wait will be worth it.
"It became clear that the right thing to do from a gameplay, story, and design perspective was to go big on all three races," said Blizzard PR rep Bob Colayco to VE3D. "We're talking about 26-30 missions for each chapter of the trilogy, more cutscenes, more interactive elements, and campaign choices that become more meaningful," he added.
Colayco also chimed in on the flurry of answers coming out of Blizzard regarding release dates for the trilogy. "We'll take as long as we need," he commented with a tone of greater certainty than other Blizzard staffers.
Previously, Blizzard VP Rob Pardo said, "With any luck, it would be like a year for each successive one." Meanwhile, producer Chris Sigaty only offered that "we want to hit the shortest amount of time possible."
Elsewhere, Colayco responded to speculation that Blizzard was "milking" the strategy franchise by releasing three titles instead of one. "No, absolutely not," asserted Colayco in an Edge interview yesterday.
If Activision's press conference from this summer still holds true, "Terrans: Wings of Liberty," the first campaign, is still expected in 2009.
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Comments
Does Blizzard not deserve to make more than $50 per person for their games? For the amount of detail, replayability and fun that comes with each game I will happily pay over $100 to get the full StarCraft 2 experience. Every Blizzard game gives month after month of entertainment - something thats pretty rare in this industry these days (though it does seem to be getting better again).
I don't know any RTS game I've ever payed where I wasn't bored of the campaign by the 7th or 8th mission for each race.
30 Terran missions is moronic, in particular. Who even liked the Terrans? I sure as heck didn't...
Now the question is, with Blizzard ruining all of their franchises, are the fanatics still going to run out in droves to buy twenty copies of each game?
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So why in the hell do they announce such news, tidbits or even this game if it's not even close to coming out? 2010 is ridiculous when a game was announced in May 2007.
It'll be interesting how much this game gets pirated due to their marketing tactics. IMO you can only dangle a chicken in front of a lion so long before you get bored of it.
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SC2 was first announced as "StarCraft 2." That allows for certain assumptions. The first being, that you can buy a game called StarCraft 2. I think that's a legitimate step to make.
Now, however, you'll be buying a game called "Terrans: Wings of Liberty." Why wasn't that annouced at first? Do you think that decision was just made in the last couple months, or had they known about the 'split' for a long time.
Now, assume they did know from before the first SC2 announcement that there would be 3 games. Would it have been a better decision to announce "Terran: Wings of Liberty" instead of "StarCraft 2?" That's a tough call.
What I've finally decided is that Blizzard isn't making 3 games. They are making 4 games. They are making 3 singleplayer RTS games, and 1 multiplayer-only game. Buying one of the single-player games gives you access to the multi-player.
I think the fire over this will blow over rapidly, especially since it's not going to be anything close to a simultaneous release of the 3 titles. However, the confusion and resulting 'outrage' could have possibly been mitigated if they would have chosen a different method and 'turn of phrase.'
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Also I loved to play through the campaigns to get to know all the races, it was a great experience fighting protoss the first time, not knowing wtf, or playing with Zerg and learning that playstyle, so that's something with the new elements that is lost (even if to a minor degree since I already know how it played in 1 and 2 will at least have the same basics)
I just hope it works out well, I wouldn't want to see this game fail at any level.
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The point of RTS Single Player is to 'teach' you all the units for multiplayer, we don't need 30 dang levels for each race.
How many of those 30 levels will be the stupid run around with marines and a ghost through a maze levels... god i hated those
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On the other hand, maybe blizzard is actually committing to a GOOD single player RTS experience, something that I don't think any game has truly been able to accomplish.
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Put half an hour to an hour for each mission, and you get somewhere between 45-60 hours of gameplay. In the single-player portion. Whaaaaaat!?
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