Diablo 3: The Wizard's Talent Trees Unveiled
by Nick Breckon and Chris Faylor, Oct 10, 2008 1:25pm PDTContinuing our ongoing coverage of BlizzCon, we have compiled a complete list of the Wizard class talent trees found in the playable demo of Diablo 3.
As with World of Warcraft, each talent category has multiple tiers, requiring a certain amount of skill points to be spent in the previous tier before the next one is unlocked. For example, 5 skill points must be used in the first tier to access the second.
Along with the below skills, Diablo 3 features a new Skill Rune system, allowing more modification of the talents. For example, adding a Multistrike Rune to the Witch Doctor's Skull of Flame skill splits the lone fireball into multiple splashing attacks.
Be aware that the list below is a work-in-progress, and that some of the details will change before Blizzard's long-awaited PC RPG eventually arrives.
Storm Talents
- Level 1
- Charged Bolt
- Rank 0/1
- Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
- Mana Cost: 8
- Thunderstruck
- Rank 0/15
- Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
- Passive Skills
- Empowered Magic
- Rank 0/15
- Increases the effect of Willpower on your spell damage by 30%.
- Empowered Magic
- Lightning Speed
- Rank 0/15
- Increases the casting speed by 3%.
- Storm Armor
- Rank 0/1
- Mana Cost: 15
- Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
- Frost Nova
- Rank 0/1
- Mana Cost: 25
- Cooldown: 12 seconds
- An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
- Passive Skills
- Deep Freeze
- Rank 0/15
- Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
- Power Armor
- Rank 0/15
- Increases the damage dealt by your Storm Armor charged bolts by 10%.
- Static Charge
- Rank 0/15
- Converts 5% of all damage taken into mana.
- Deep Freeze
- Electrocute
- Rank 0/1
- Mana Cost: 8
- Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
- Ray of Frost
- Rank 0/1
- Mana Cost: 16 per second.
- Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
- Passive Skills
- Lethal Energy
- Rank 0/15
- Increases the chance to score critical hits with melee and spell attacks by 5%.
- Improved Charged Bolt
- Rank 0/15
- Increases the number of bolts released by your Charged Bolt spell by 1.
- Static Charge
- Rank 0/15
- Converts 5% of all damage taken into mana.
- Lethal Energy
- Blizzard
- Rank 0/1
- Mana Cost: 70
- Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
- Passive Skills
- Storm Power
- Rank 0/15
- Increases damage of all lightning and ice spells. --Not Yet Implemented--
- Epic Storms
- Rank 0/15
- Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
- Shattering Ice
- Rank 0/15
- Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--
- Storm Power
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Arcane Talents
- Level 1
- Magic Missile
- Rank 0/1
- Mana Cost: 8
- Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
- Passive Skills
- Arcane Power
- Rank 0/15
- Increases all arcane damage by 30%.
- Efficient Magics
- Rank 0/15
- Lowers the mana cost of all spells by 3%.
- Penetrating Spells
- Rank 0/15
- Reduces the resistance of your targets to your spells by 8%.
- Arcane Power
- Level 2 (5 Arcane Skill Points Required)
- Disintegrate
- Rank 0/1
- Mana Cost: 12 per second
- Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
- Wave of Force
- Rank 0/1
- Mana Cost: 25
- Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
- Passive Skills
- Arcane Armor
- Rank 0/15
- While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
- Arcane Weakness
- Rank 0/15
- Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
- Arcane Speed
- Rank 0/15
- Reduces the cooldown of all Arcane spells by 9%.
- Arcane Armor
- Level 3 (10 Arcane Skill Points Required)
- Arcane Orb
- Rank 0/1
- Mana Cost: 18
- An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
- Slow Time
- Rank 0/1
- Mana Cost: 20
- Warp space and time, slowing nearby monsters and projectiles.
- Enemy attack cooldown increase: 1 second(s)
- Passive Skills
- Arcane Distortion
- Rank 0/15
- Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
- Mana Recovery
- Rank 0/15
- Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
- Improved Magic Missile
- Rank 0/15
- Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
- Arcane Distortion
- Level 4 (15 Arcane Skill Points Required)
- Temporal Armor
- Rank 0/1
- Mana Cost: Unknown
- Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
- Teleport
- Rank 0/1
- Mana Cost: 23
- Teleport to the selected location up to 40 feet away.
- Passive Skills
- Greater Mana
- Rank 0/15
- Increases the maximum mana by 12%.
- Mana Burst
- Rank 0/15
- Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
- Runic Might
- Rank 0/15
- Increases the effect of all runes. --Not Yet Implemented--
- Greater Mana
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Conjure Talents
- Level 1
- Spectral Blade
- Rank 0/1
- Mana Cost: 7
- Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
- Passive Skills
- Spell Speed
- Rank 0/15
- Increases the speed of your Magic Missile projectiles by 8%
- Damage Resistant
- Rank 0/15
- Increases armor by 5% and all resistances by 4%.
- Weapon Mastery
- Rank 0/15
- Increase physical damage done by all weapons by 15%.
- Spell Speed
- Level 2 (5 Conjure Skill Points Required)
- Stone Skin
- Rank 0/1
- Mana Cost: 12
- Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
- Cooldown: 15 seconds.
- Mirror Image
- Rank 0/1
- Mana Cost: 18
- Create an illusionary duplicate of yourself that lasts for 8 seconds.
- Passive Skills
- Conjured Armor
- Rank 0/15
- Magical armor surrounds the wizard, increasing block chance by 2%.
- Conjured Health
- Rank 0/15
- Increases total health by 8% and the health of your conjured images by 12%.
- Conjured Armor
- Level 3 (10 Conjure Skill Points Required)
- Meteor Storm
- Rank 0/1
- Mana Cost: 12 per second
- Meteorites pelt the targeted region dealing 10 to 20 damage per second.
- Acid Cloud
- Rank 0/1
- Mana Cost: 15
- Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
- Passive Skills
- Conjured Power
- Rank 0/15
- Increased damage done by spells by 1% for every 10 points of vitality.
- Conjuring Duration
- Rank 0/15
- Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
- Improved Spectral Blade
- Rank 0/15
- Increases the damage of Spectral Blade by 14%.
- Conjured Power
- Level 4 (15 Conjure Skill Points Required)
- Hydra
- Rank 0/1
- Mana Cost: Unknown
- Creates a multi-headed beast that attacks your enemies with bolts of fire.
- Magic Weapon
- Rank 0/1
- Mana Cost: 10
- Imbue your weapon with magical energy granting it increased damage.
- Passive Skills
- Magical Impact
- Rank 0/15
- Increases damage of all spells by 15% of your weapon damage.
- Slowing Strikes
- Rank 0/15
- Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
- Armor Piercing
- Rank 0/15
- Conjured and physical damage decreases the armor of armored enemies.
- Magical Impact
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Comments
is there a similar article for the other two classes? If not, please generate one.
I understand that no one bought level 20 teleport, so there's no need to have 20 ranks in it, but I dislike it in every game when they do that to every skill to force you to spread out all over the place. It makes characters more generic and disallows crazy specialization. I mean look at Charged Bolt. 0/1? You can only buy 1 rank in it? I don't care if it's not supremely effective, being able to throw down 27 of them at high levels was fun. The synergy system of D2 1.10 solved all these problems.
Obviously it's Blizzard so it's a wait and see situation. They won't release it until it's awesome. But this business with the extremely limited ranks on skills smacks of WoW to me and WoW is like anti-Diablo as far as I'm concerned.
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* Rank 0/15
* Increases damage of all spells by 15% of your weapon damage.
Weapon damage for spell caster has been ignored far too long. I like this skill. I wanna see wizard teleporting around with gargantuan axes.
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Now please show us the other classes already and their skill trees... Please Blizzard!
Most importantly to tell you the truth show us the freeking release date, I am going to buy it regardless what is shown now or in months.
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