Diablo 3: The Wizard's Talent Trees Unveiled

by Nick Breckon and Chris Faylor, Oct 10, 2008 1:25pm PDT
Related Topics – Diablo III, , Diablo 3, PC, BlizzCon 08

Continuing our ongoing coverage of BlizzCon, we have compiled a complete list of the Wizard class talent trees found in the playable demo of Diablo 3.

As with World of Warcraft, each talent category has multiple tiers, requiring a certain amount of skill points to be spent in the previous tier before the next one is unlocked. For example, 5 skill points must be used in the first tier to access the second.

Along with the below skills, Diablo 3 features a new Skill Rune system, allowing more modification of the talents. For example, adding a Multistrike Rune to the Witch Doctor's Skull of Flame skill splits the lone fireball into multiple splashing attacks.

Be aware that the list below is a work-in-progress, and that some of the details will change before Blizzard's long-awaited PC RPG eventually arrives.

Storm Talents

    Level 1

    • Charged Bolt
      • Rank 0/1
      • Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.

      • Mana Cost: 8

    • Thunderstruck

      • Rank 0/15

      • Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.

    • Passive Skills

      • Empowered Magic

        • Rank 0/15

        • Increases the effect of Willpower on your spell damage by 30%.

    • Lightning Speed
      • Rank 0/15
      • Increases the casting speed by 3%.

    Level 2 (5 Storm Skill Points Required)

    • Storm Armor

      • Rank 0/1

      • Mana Cost: 15

      • Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.

    • Frost Nova

      • Rank 0/1

      • Mana Cost: 25

      • Cooldown: 12 seconds

      • An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.

    • Passive Skills

      • Deep Freeze
        • Rank 0/15
        • Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

      • Power Armor
        • Rank 0/15
        • Increases the damage dealt by your Storm Armor charged bolts by 10%.

      • Static Charge
        • Rank 0/15
        • Converts 5% of all damage taken into mana.

    Level 3 (10 Storm Skill Points Required)

    • Electrocute

      • Rank 0/1

      • Mana Cost: 8

      • Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.

    • Ray of Frost

      • Rank 0/1

      • Mana Cost: 16 per second.

      • Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.

    • Passive Skills

      • Lethal Energy
        • Rank 0/15
        • Increases the chance to score critical hits with melee and spell attacks by 5%.

      • Improved Charged Bolt
        • Rank 0/15
        • Increases the number of bolts released by your Charged Bolt spell by 1.

      • Static Charge
        • Rank 0/15
        • Converts 5% of all damage taken into mana.

    Level 4 (15 Storm Skill Points Required)

    • Blizzard

      • Rank 0/1

      • Mana Cost: 70

      • Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.

    • Passive Skills

      • Storm Power
        • Rank 0/15
        • Increases damage of all lightning and ice spells. --Not Yet Implemented--

      • Epic Storms
        • Rank 0/15
        • Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--

      • Shattering Ice
        • Rank 0/15
        • Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--

Read on for the Arcane and Conjure talent list.

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Arcane Talents

    Level 1

    • Magic Missile

      • Rank 0/1

      • Mana Cost: 8

      • Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.

    • Passive Skills

      • Arcane Power
        • Rank 0/15
        • Increases all arcane damage by 30%.

      • Efficient Magics
        • Rank 0/15
        • Lowers the mana cost of all spells by 3%.

      • Penetrating Spells
        • Rank 0/15
        • Reduces the resistance of your targets to your spells by 8%.

    Level 2 (5 Arcane Skill Points Required)

    • Disintegrate

      • Rank 0/1

      • Mana Cost: 12 per second

      • Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.

    • Wave of Force

      • Rank 0/1

      • Mana Cost: 25

      • Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.

    • Passive Skills

      • Arcane Armor
        • Rank 0/15
        • While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

      • Arcane Weakness
        • Rank 0/15
        • Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.

      • Arcane Speed
        • Rank 0/15
        • Reduces the cooldown of all Arcane spells by 9%.

    Level 3 (10 Arcane Skill Points Required)

    • Arcane Orb

      • Rank 0/1

      • Mana Cost: 18

      • An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.

    • Slow Time

      • Rank 0/1

      • Mana Cost: 20

      • Warp space and time, slowing nearby monsters and projectiles.

      • Enemy attack cooldown increase: 1 second(s)

    • Passive Skills

      • Arcane Distortion
        • Rank 0/15
        • Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.

      • Mana Recovery
        • Rank 0/15
        • Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.

      • Improved Magic Missile
        • Rank 0/15
        • Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.

    Level 4 (15 Arcane Skill Points Required)

    • Temporal Armor

      • Rank 0/1

      • Mana Cost: Unknown

      • Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--

    • Teleport

      • Rank 0/1

      • Mana Cost: 23

      • Teleport to the selected location up to 40 feet away.

    • Passive Skills

      • Greater Mana
        • Rank 0/15
        • Increases the maximum mana by 12%.

      • Mana Burst
        • Rank 0/15
        • Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--

      • Runic Might
        • Rank 0/15
        • Increases the effect of all runes. --Not Yet Implemented--

Read on for the Conjure talent list.

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Conjure Talents

    Level 1

    • Spectral Blade

      • Rank 0/1

      • Mana Cost: 7

      • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.

    • Passive Skills

      • Spell Speed
        • Rank 0/15
        • Increases the speed of your Magic Missile projectiles by 8%

      • Damage Resistant
        • Rank 0/15
        • Increases armor by 5% and all resistances by 4%.

      • Weapon Mastery
        • Rank 0/15
        • Increase physical damage done by all weapons by 15%.

    Level 2 (5 Conjure Skill Points Required)

    • Stone Skin

      • Rank 0/1

      • Mana Cost: 12

      • Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
      • Cooldown: 15 seconds.

    • Mirror Image

      • Rank 0/1

      • Mana Cost: 18

      • Create an illusionary duplicate of yourself that lasts for 8 seconds.

    • Passive Skills

      • Conjured Armor
        • Rank 0/15
        • Magical armor surrounds the wizard, increasing block chance by 2%.

      • Conjured Health
        • Rank 0/15
        • Increases total health by 8% and the health of your conjured images by 12%.

    Level 3 (10 Conjure Skill Points Required)

    • Meteor Storm

      • Rank 0/1

      • Mana Cost: 12 per second

      • Meteorites pelt the targeted region dealing 10 to 20 damage per second.

    • Acid Cloud

      • Rank 0/1

      • Mana Cost: 15

      • Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.

    • Passive Skills

      • Conjured Power
        • Rank 0/15
        • Increased damage done by spells by 1% for every 10 points of vitality.

      • Conjuring Duration
        • Rank 0/15
        • Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.

      • Improved Spectral Blade
        • Rank 0/15
        • Increases the damage of Spectral Blade by 14%.

    Level 4 (15 Conjure Skill Points Required)

    • Hydra

      • Rank 0/1

      • Mana Cost: Unknown

      • Creates a multi-headed beast that attacks your enemies with bolts of fire.

    • Magic Weapon

      • Rank 0/1

      • Mana Cost: 10

      • Imbue your weapon with magical energy granting it increased damage.

    • Passive Skills

      • Magical Impact
        • Rank 0/15
        • Increases damage of all spells by 15% of your weapon damage.

      • Slowing Strikes
        • Rank 0/15
        • Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.

      • Armor Piercing
        • Rank 0/15
        • Conjured and physical damage decreases the armor of armored enemies.





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