Set as a prequel to Ion Storm's original two entries, the title has the blessing of both Deus Ex and Deus Ex 2 designers Warren Spector and Harvey Smith. In addition, Deus Ex series writer Sheldon Pacotti has been brought on as a consultant.
As the new information appeared in the pages of PC Zone magazine, a PC version is given. Xbox 360 and PlayStation 3 editions are expected, especially given its use of the Tomb Raider engine, though the developer has yet to confirm those platforms.
It's a prequel set in 2027. "The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif)." "A 'powerful, layered' plot is promised for the third game." "You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations." "One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ...a mass slaughter ensues and the conspiracy begins." "Stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal." "Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms." "Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated." "You'll still garner experience points as you progress through the game. You'll then either choose to plug them into your self through your augmentations or your weaponry."