Bungie: Used Game Sales Hurt Halo
by Blake Ellison, Sep 26, 2008 11:27am PDTBungie audio director Marty O'Donnell has served up three multi-million-selling games with the company, but that hasn't stopped him from noting the effects of used game sales on developers such as his studio.
"It's hard to gauge the effect of used game sales on Halo, but I'm sure it's big," O'Donnell told GamesIndustry. "Complaining about sales when you have a multi-million seller is somewhat difficult to justify, but it seems to me that the folks who create and publish a game shouldn't stop receiving income from further sales."
Gaming mega-retailer GameStop reported that a staggering 49 percent of its Q1 2008 profits came from used game sales. None of that profit is re-distributed to developers or publishers, who only receive royalties from first-time sales of games. Electronic Arts, the world's second-largest publisher, recently called the used game trade "a very critical situation."
"It will be harder for smaller titles to be successful in the future if they can't fully realise a return on investment," O'Donnell warned.
O'Donnell expressed his support for digital distribution, saying, "Hopefully developers, publishers, and retailers will figure out a system that is good and fair for both the consumer and the creators of that content."
"I don't worry that much about the middle man; he always makes out just fine," he concluded.
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Comments
in 1908.
It says: Section 109(a) of the Copyright Act , The owner of a particular copy...lawfully made under this
title, or any person authorized by such owner, is entitled, without the authority of the copyright owner, to
sell or otherwise dispose of the possession of that copy. "
Thus it is clear that no police authority or copyright owner can legally demand that a retailer or individuaL cease to rent or sell lawfully made copies or legal copies obtained by purchase, trade, gift or license.
Blockbuster got stung by this earlier last year with their "Exclusive Rental" of Weinstein Movies, when they tried to stop independant movie stores from stocking and selling Weinstein movies purchased
from other retail channels. They ended up in court and had to back down because of existing copyright law prevents them from making anyone else who rents that movie from an other source other than Blockbuster seem like they are breaking the law. Their exclusive rental is in marketing form only! It is really smoke and mirrors.
This is a very good thing, because if this law did not exist, any company including a software
company could come after you for selling any copyrighted material YOU owned even at a garage sale.
It is good for everyone.
Mark S
I've never seen the orange box used in my EB stores.
Halo I don't think has that big of a user game sale problem because most people will keep it for the multiplayer since thats all it has...(ok this last statement was pure opinion)
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The simple fact is this: if they want to overcome the used market, they should drop the prices on their products FASTER. No one WANTS to buy a scratched up game disc without a manual.
But seriously stop whining, EVERY OTHER INDUSTRY EVER has a used market.
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The developers are not saying gamers should not be able to buy used games at a discount
The gamers are not saying developers should not make money at each sale
so why not let developers make money on a game they have created every time it is sold?
Possible solution would be that every game comes with a license agreement that the buyer can sell the game, but the reseller must pay a fee to the developer at the time of resale (say $10 each sale).
everybody wins then
1) The developer makes money at ever sale
2) The gamer can receive money for each trade in
2) The re-seller makes money at every sale
3) The gamer has access to used games at a discount price
Please discuss
~D
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GM doesn't take a cut of the used car sales mate, get over it.
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They should stop fucking whining, it's unbelievable. They whine for money.
Awww, Baby got 10k less dollars because people doing what they have the right to because they paid baby money. Good grief.
Keeping the developer earning and making more cool games is the real issue, right?
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The first sale doctrine must rule in this respect.
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Or how about someone set up a kind of Craigslist/eBay for selling used games? Make it like a consignment sales shop.
I agree with the devs on this but I blame them and their publishers for not coming up with something reasonable to solve it. Whining is whining but hopefully it'll eventually warrant action.
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Games are very expensive to make - a quality game take a lot of people a lot of time to create and these folks don't work for free. Its a fairly well paying job but it is also very demanding.
Distribution is expensive. And only getting more so.
Advertising is expensive. Possibly money could be saved here if the publishers start to go with web only ads but stuff like TV spots for a game are insane. This is a factor that is often not "counted" in other media (such as movies) for the budget, a movie with a 100 million dollar budget can have 40 million dollars of ads that is on TOP of the 100 million and usually not reported.
Publishers want their cut, this is of course the area were the price jump is the highest - but the publisher also covers the advertising and distribution.
Compared to many other things that follow this form games either need to sell several 100,000 (or more) copies at the $50 to $60 or be failures.
You simply cannot compare them to cars or movie or music - those have sales in such a higher magnitude that they operate in a different way.
Resale does hurt game companies. But not allowing resale hurts game stores - places like Gamestop literally cannot exist without resale ability.
Now a days even a movie that sucks and fails in the theater makes its money back once it hits DVD - games don't have this ability. Games are still a niche market compared to other forms of media.
The game industry has grown to far to fast and is attempting to imitate the movie/music industry in operation - which of course isn't working - but the publisher hold most of the cards and they are to stubborn or don't want to take the risk of attempting something new. Throw the last 2 generations of console sales into the mix and how Sony/MS/Nintendo have made no attempts to fix this disparity in how they operate.
And honestly anyone who complains about a $50 or $60 dollar game is a fucking whiner. People will spend far more on far less. Games are almost always a good deal (as long as you enjoy the game of course) for their money. The fact that they havn't really risen in price since the first NES games is something that most people forget, by inflation they should be closer to 3 or 4 times their current price.
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He also fully admits it's hard to justify them complaining, and says it's much tougher for smaller developers.
This isn't whining.
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It's hard for him to estimate the losses due to used games, by what about the gain due to the fact that a used market props up $60 games? Also hard to estimate...
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Why is it music companies don’t cry about shops that sell used CD’s?
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I think the Dev's lose out on sales because of the used game market. At least some of those people would have purchased a 'new' copy, and that's a sale that the dev's deserve.
However, I don't think the Dev's deserve a portion of the 'after-market' trading. That's just greed. The person who sold the flour to the baker doesn't get a kickback when Quizno's sells the sandwhich. It's a one time shot, and anything that happens after that happens without him.
Maybe they should called it 'environmental tax.' If everyone bought a new CD with each game, then there would be millions of little plastic discs around. However, the used market makes it so not as many CD's need to be produced. So, the lost sales can be seen as equivalent to the 'enviromental tax' the producer's would have had to pay if they would have made all those CD's.
That's the distributor and not the developer though...but you know that any charge on the distributor side gets stolen directly from the developer's pocket.
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This is where he should of shut up. I know it's tough your money bin is only 20ft deep, and you'd like to build a high-dive into it, but until you milk your franchise for its next 2 or 3 sequels you'll just have to make do.
used halo 2 and loves it... guess what he will be buying new next time.... The point being... the lower price helped convince the kid to try it in the first place. The really doubt that the game resales market hurting them more than helping them.
Gamefly makes me a bloody thief if so.
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But it's all to combat piracy, I promise!
I think used games help the cost of entry for new consumers. Retailers like Gamestop may overcharge, but I do think the very existence of retailers is very important from a marketing stand point. People get exposed to the games section in best buy and they sometimes see a Gamestop store, which I think is helpful to get games to new consumers.
I don't like Gamestop, but I think it's important for the industry as a whole, and they need to be profitable as well.
quite simply if it wasn't for used games or rentals I would've never played those games to begin with
Drop the price of games to a certain level and you kill off the viability of used sales. Gamestop etc wont pay much for a game if all they can sell it for is $20 ($10 under 'new'), and it may make it less likely that gamers will baulk at the price or even think its worth trading the game in because the value is even lower than it is now.
I use my old games to buy those rare new ones that I want at launch. Otherwise I would buy few and far between.
He does have a point though, used games are hurting the industry. A new games company needs to break the million copies sold barrier, in order to stay in business. What use is it if half of those million copies sold came in as 'used' games?
STFU. Halo 3 sold 8 million copies. It's the best-selling game for the Xbox 360 and likely of every Xbox platform.
Sincerely,
The First-Sale Doctrine
In general, a used game is in no way inferior to a new one, so why the hell would I pay more for the new one if I have a choice? That's just stupid.
If the industry ever does away with selling used games, new game sales will drop. A lot of people (myself included) take the sting out of $60 titles by trading in or selling games we've finished. If we can't do that, then we're not going to buy as many new games at full price. The only way they could avoid that would be to lower the standard retail price for new games, which you know is never going to happen.