Ensemble's Shelley on Studio Closing
by Blake Ellison, Sep 23, 2008 8:21am PDTEnsemble senior designer Bruce Shelley has posted a lengthy blog on the Ensemble site describing the conditions surrounding the closing of the studio working on Halo Wars (X360) for owner Microsoft.Noting that everyone at the company was "shocked" when the news broke, Shelley explains the reasons for the closing--as he got them from Microsoft--and tells of the fates of Ensemble's employees, but not without a lament for a studio that made all the right moves and got the axe anyway.
Shelley's explanation for the closing is in line with Microsoft's: a business decision entirely. "First, they want to divert the headcount tied up in ES [Ensemble Studios] and the costs that are expected to be required to run ES for the next few years into other projects. Second, it sounded like it cost more to run ES on a per person basis than other first party studios (Rare, Lionhead, Forza, Flight Sim) putting us at a disadvantage. ... And third, games those studios are expected to deliver in the next few years are expected to be more strategic and profitable to the company than anything we would be finishing after Halo Wars."
Halo Wars, Ensemble's final game, is now an all-hands-on-deck operation. "In August we shut down work on everything non-Halo Wars related and now the entire studio is focused on finishing this game by the end of this year. Everyone in the studio has a job until Halo Wars is finished." Shelley's statement conflicts with previous reports that employees not essential to Halo Wars have already been laid off.
Shelley also confirmed that a new studio will be founded and primarily staffed by Ensemble alumni. "I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen," he said. Shelley, once the cohort of design luminary Sid Meier, will not be participating in the new studio himself.
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Comments
yay!
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I still remember running in the local k-mart ( only store that had some pc games within 40 miles ) and my mother buying me a copy of AoE2 for getting an A in math.
Best wishes goes out to the team, and I look forward to their next project as an Independant Studio.
Its an absolute shame if $$$ per head was part of the equation justifying their close. Some of the most efficient projects in this industry are done with small veteran teams. Their price per head is high, but their total project cost may in fact be lower than just piling on Jr. talent.
If this is related to cutting a studio just before quarterly then this will bite them in the ass in the next few years. Such a shame to see dud-free studios get the ax due to things completely out of control. I wish the devs there the best of luck in either finding a new gig or starting their own studio.
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Stuff like this sucks. Where is Ensemble located that they're so expensive? Is Dallas that bad?
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I'm a little surprised to see that ES's per-member costs are unacceptably high. Most developers already pay too little for the quality of their output and the time required out of their members.
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