Professor Gets $100,000 World of Warcraft Grant
by Blake Ellison, Sep 18, 2008 10:19am PDTBonnie Nardi, an infomatics professor at the University of California, Irvine, just got a $100,000 grant from the National Science Foundation to "study" Blizzard's mega-hit MMO World of Warcraft.
Nardi, herself a World of Warcraft player, will use the grant "to figure out why Americans go to greater lengths than the Chinese to modify World of Warcraft," according to the Orange County Register. Nardi presumably refers to the thriving collection of user-produced "mods" for the game that add everything from maps and tactical advice to in-game money management and combat information.
"We are examining the many reasons for this disparity, including cultural and institutional factors," said Nardi.
The coming study isn't Nardi's first foray into gaming academics, either. According to the Register, she spent time last year observing players in Beijing internet cafes.
Blake's Take: It'd be easy to shrug this story off and say that a WoW addict has just finagled a dream job. And that could be true, but this study is good news for gaming academia. What's actually easy is to commission a study relating to dollars and cents--how to make money from a virtual world and get a piece of Blizzard's pie.
Earlier this week at the Austin Game Developers Conference, futurist Bruce Sterling predicted that eventually the real-world financial sector would take notice of virtual currency. China is already in the early stages of that.
In the midst of that, it's actually really cool that the oft-neglected 'liberal arts' of gaming is getting attention. Prof. Nardi's work is essentially anthropology applied to gaming worlds. Prof. Megan Winget at The University of Texas at Austin is looking into recording history that happens inside MMO worlds, such as the Corrupted Blood plague that once hit World of Warcraft.
Likewise, there could be tons of people out there who remember where they were when Lord British was assassinated. And as virtual worlds become more important to society, it's good that there are people out there getting 'the human story' and not just reports on who's making money.
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Comments
Anyone have some suggestions? You might get sited in.
possible topics
- spiritual opium
- development of squad mentality
- emotions generated by different kinds of pvp?
We're hoping to merge with the psych department and expose new people to games, perhaps measure how their lives changes.
Let me know guys, I know you've got something.
drcosmos.blogspot.com
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http://www.freedigitalphotos.net/image/s_chinese-children.jpg
http://elpasotimes.typepad.com/photos/uncategorized/wutangclan.jpg
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...eh? Is this a bad thing that people "mod" spend time modding their game? A disparity... really?
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i think there are many more social dynamics going on that are worthwhile to investigate, rather that to dig up enough bollocks to write a paper on the differences between chinese and american players.
i think research about human social interaction is a little more interesting than basing it off of a regional difference. for this, $100K seems like way too much of a grant.
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It shouldn't be too surprising that the people who aren't even using their own computers to play the game are less likely to have the knowledge or inclination to create extra, customized UIs and add-ons for the game.
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oh wait, i was supposed to ask for the grant first, wasn't i... crap.
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Nice article; WoW is an interesting study-object.
I can see the professor already; don't bother me, I'm working! ... DING...